Search found 292 matches

by Kayaker Magic
Sat Dec 01, 2018 11:57 pm
Forum: Other Support
Topic: Corrupted Object
Replies: 9
Views: 5616

Re: Corrupted Object

What do you mean "upload that asset" again? This is a product I have sold dozens of copies of, you want me to re-upload the mesh, make a new version and send those out to everyone? I don't know if their copies are corrupted....
by Kayaker Magic
Sat Dec 01, 2018 6:56 pm
Forum: Other Support
Topic: Corrupted Object
Replies: 9
Views: 5616

Corrupted Object

I have an object in inventory that behaves very strangely. It is "M1 Garand 1.20 (wear me)" (a rifle). When I wear this item, edit it, and click the "Reset Scripts" button in the dialog box, it says "Starting reset of 24 items", then says "Loading inventory for ID5" 23 times before finally loading t...
by Kayaker Magic
Sat Dec 01, 2018 6:40 pm
Forum: Using Opensim
Topic: Problems with BulletSim
Replies: 6
Views: 5244

Problems with BulletSim

A long time ago (August 2017) I submitted several Mantis bug reports about BulletSim (Mantis #8010 and #8011). These were reports that Bulletsim often does not call the collsion_start() event even when it obviously DID detect a collision because you see one object bounce off the other. Mr Blue looke...
by Kayaker Magic
Sat Nov 24, 2018 4:00 am
Forum: Events and Activities
Topic: Sailing in Kitely
Replies: 5
Views: 3719

Re: Sailing in Kitely

When your sails are in the "no go zone" there are two ways to get out of it in my sailing script: turn until the sails catch the wind again or tighten the sails down more. Of course no matter how tight the sheet is on the sail, it will never sail too close to up wind. That is "in irons". I have an a...
by Kayaker Magic
Fri Nov 23, 2018 9:11 pm
Forum: Events and Activities
Topic: Sailing in Kitely
Replies: 5
Views: 3719

Re: Sailing in Kitely

Everywhere you go in virtual worlds you see giant pirate ships parked in the harbors. These look like sailing ships, but they are mostly just static props. I had a vision to bring all these ships to life and I think I have succeeded! Trouble seemed surprised to learn that I had a kit for making ship...
by Kayaker Magic
Mon Oct 22, 2018 5:20 am
Forum: Merchants
Topic: Zombie Apocalypse!
Replies: 0
Views: 1540

Zombie Apocalypse!

Help! Region Gondwana (https://www.kitely.com/virtual-world/Kayaker-Magic/Gondwana) is over-run with zombies! Come help Kayaker Magic rid his region of these pests. Pick up a demo gun at the shooting range and shoot them before they get you! (Wearing a 'meter' is necessary to give the zombies a figh...
by Kayaker Magic
Sun Sep 30, 2018 3:40 pm
Forum: General Discussion
Topic: Kayaker Magic gone for two weeks
Replies: 3
Views: 1429

Kayaker Magic gone for two weeks

I go kayaking (of course) in RL in places like the wilderness of Alaska for long periods of time. If I don't respond to an IM on Kitely (a good way to get my attention) I may be out of reach. From October 1st to October 16th I will be in China! Not kayaking this time, visiting a rural village, shopp...
by Kayaker Magic
Mon Apr 30, 2018 6:34 pm
Forum: Kitely Market
Topic: Info missing in re-delivery messages
Replies: 1
Views: 1054

Info missing in re-delivery messages

When you ask the Kitely Market to re-deliver a product to someone on another grid, it does not always work. I accept that, but I would like to know which deliveries failed, and which ones succeeded. When you click on re-deliver, a confusing series of dialog boxes pop up asynchronously up to a few mi...
by Kayaker Magic
Mon Apr 30, 2018 6:14 pm
Forum: Merchants
Topic: Upgrades to Pelican, Albatross and Pteranodon
Replies: 0
Views: 733

Upgrades to Pelican, Albatross and Pteranodon

flyers.png I've upgraded the script in several of my products and I'm sending out new versions to all the customers of my Ocean Engineering store on the Kitely Market. If you ever bought a Pelican, Albatross or Pteranodon from me you should be getting a new one soon. Although delivery to Kitely ava...
by Kayaker Magic
Sat Apr 21, 2018 3:04 pm
Forum: Other Support
Topic: osTeleportAgent fails on HG out of Kitely w/ pos>256
Replies: 3
Views: 4043

Re: osTeleportAgent fails on HG out of Kitely w/ pos>256

Oh yeah, I forgot to mention: Teleport from OSGrid to Discovery Grid, location >256 WORKS FINE. (Both regions running OpenSim 0.9.1 dev fairly recent builds) it didn't occur to me to go the other way, so I tried that just now: Teleport from OSGrid to Kitely, location >256 WORKS FINE. The only combin...