Search found 292 matches

by Kayaker Magic
Fri Apr 20, 2018 8:56 pm
Forum: Other Support
Topic: osTeleportAgent fails on HG out of Kitely w/ pos>256
Replies: 3
Views: 4042

osTeleportAgent fails on HG out of Kitely w/ pos>256

If I try to make a teleporter to take me to another grid on a touch, it sometimes works and sometimes does not. I narrowed it down and discovered if you are teleporting from Kitely to another grid, to a location in a var region that is >256, then the teleport fails with this error message: " Telepor...
by Kayaker Magic
Thu Dec 07, 2017 5:48 pm
Forum: Using Kitely Market with Other Grids
Topic: Tool for helping users of grids that have shut down
Replies: 3
Views: 110013

Re: Tool for helping users of grids that have shut down

Thanks! I'll be using these features! In the blog, you said this about updates: This feature doesn’t deliver the updated product to avatars from other grids (i.e. non-Kitely avatars), because that’s very error-prone due to the many problems that can occur when communicating with other grids. The mer...
by Kayaker Magic
Mon Apr 03, 2017 9:02 pm
Forum: General Discussion
Topic: Join the Kitely Fans slack team!
Replies: 4
Views: 3064

Re: Join the Kitely Fans slack team!

I've never liked IRC, it seemed a bit like a CB radio: You broadcast a question out into the aether with no hope that anyone else has their ears on.
This XKCD cartoon perfectly sums up my opinion of IRC: https://xkcd.com/1782/
by Kayaker Magic
Mon Apr 03, 2017 8:58 pm
Forum: Worlds Support
Topic: Megaregion??
Replies: 5
Views: 2695

Re: Megaregion??

Come talk to me Shandon, I am working on several new tools for terraforming. I'm also not fond of doing it by hand but that means I am motivated to write scripts to do it for me! As you might have seen in the Kitely Market I have a bunch of Fractal psuedo-random terrain islands. I have a way to gene...
by Kayaker Magic
Thu Jan 26, 2017 10:48 am
Forum: Using Opensim
Topic: Build>Undo bug on linksets
Replies: 10
Views: 10503

Re: Build>Undo bug on linksets

"Undo has never worked in any of the viewers" is not an excuse, it is a statement of fact.

An excuse looks like this: "I have never gotten around to learning how to submit bug reports to the viewer developers".
by Kayaker Magic
Thu Jan 26, 2017 10:42 am
Forum: Using Opensim
Topic: llGetLinkPrimitiveParams bug
Replies: 11
Views: 13936

PROBLEM RESOLVED

PRIM_ALPHA_MODE is not how I read the transparency of a prim, I use PRIM_COLOR and then alpha is the second item in the returned list. the good news is that I have been reading and writing the alpha values in lots of scripts this way and it works fine. This is an example of "clumping" in the argumen...
by Kayaker Magic
Mon Jan 23, 2017 10:58 pm
Forum: Using Opensim
Topic: Build>Undo bug on linksets
Replies: 10
Views: 10503

Re: Build>Undo bug on linksets

Undo in all the viewers has been a scary button to push for a long time. It is often greyed out and can't undo many operations. And it has a history of undoing things to the other side of a region and loosing them for you. I usually push undo with great trepidation. I am afraid to push undo in a var...
by Kayaker Magic
Thu Jan 12, 2017 7:42 am
Forum: Scripting
Topic: Bug in llWater
Replies: 2
Views: 2230

Re: Bug in llWater

Can you write a short example script that demonstrates the problem? I find that llWater works exactly as it should and have many scripts that use it successfully. I tried to write a small example script to test it, and it continues to work well for me. //test llWater // letting the test run to the e...
by Kayaker Magic
Thu Jan 05, 2017 7:31 am
Forum: Wanted
Topic: Animation Overrides, Dance Animations/System, Furniture pose
Replies: 7
Views: 5423

Re: Animation Overrides, Dance Animations/System, Furniture

Someone should tell you that the best dance ball ever is available for free. It is called the Clubmaster Dance Machine. You can get a copy free by hypergridding to the developers grid. Read about it here and follow the links: http://ainetutorials.blogspot.com/2016/08/release-paramour-clubmaster-danc...
by Kayaker Magic
Thu Jan 05, 2017 7:10 am
Forum: Other Support
Topic: Sailing
Replies: 4
Views: 3207

Re: Sailing

SPD is a class of sailing scripts based on the BWind script from SL, which in turn was based on the Tako script in SL. It may be possible to make these scripts work with BulletSim, but it would requires that you understand the Physical Vehicle API very well and you could tinker with the vehicle para...