Search found 293 matches

by Kayaker Magic
Thu Jan 05, 2017 7:10 am
Forum: Other Support
Topic: Sailing
Replies: 4
Views: 3629

Re: Sailing

SPD is a class of sailing scripts based on the BWind script from SL, which in turn was based on the Tako script in SL. It may be possible to make these scripts work with BulletSim, but it would requires that you understand the Physical Vehicle API very well and you could tinker with the vehicle para...
by Kayaker Magic
Tue Dec 13, 2016 7:38 am
Forum: Other Support
Topic: When does content filtering happen?
Replies: 1
Views: 1940

When does content filtering happen?

I've been told that hypergrid visitors cannot take things with them they aquire in Kitely unless they are marked COPY and TRANS or were marked EXPORT and purchased in the Kitely Market. But when does this filtering happen? I thought it happens when they try to leave, like when I try to HG jump while...
by Kayaker Magic
Mon Aug 22, 2016 6:07 am
Forum: Other Support
Topic: Overzelous HTTP request filter
Replies: 17
Views: 13081

Re: Overzelous HTTP request filter

Well, the small hack turned out to be easy to do with a regexp, but not so fun to do in LSL with the functions we have: string myurl="http://ec2-54-177-75-185.us-west-1.compute.amazonaws.com:9002/lslhttp/cf8537b4-3758-4c3c-a2fd-d3fa60242820/"; default { state_entry() { llOwnerSay(llGetSubString(myur...
by Kayaker Magic
Sun Aug 21, 2016 5:15 pm
Forum: Other Support
Topic: Overzelous HTTP request filter
Replies: 17
Views: 13081

Re: Overzelous HTTP request filter

with just a small hack Haha! I love small hacks! Thank you! However, this hack will only work on Kitely. Is this a problem only on Kitely? Is it potentially a problem on any grid? I do recall being surprised to find out that prims CAN communicate on OSGrid in some places, but I assumed they had lef...
by Kayaker Magic
Wed Aug 17, 2016 4:11 am
Forum: Other Support
Topic: Overzelous HTTP request filter
Replies: 17
Views: 13081

Re: Overzelous HTTP request filter

This topic HAS now cycled around until it IS the same now as https://www.kitely.com/forums/viewtopic.php?f=11&t=2914 In that post I said "I can't send HTTP requests from one prim to another", Oren's answer: that is disabled in OpenSim for security reasons. (It works in SL and in IW, it works if scri...
by Kayaker Magic
Tue Aug 16, 2016 7:57 pm
Forum: Other Support
Topic: Overzelous HTTP request filter
Replies: 17
Views: 13081

Re: Overzelous HTTP request filter

I have to run now, but I will post a little test script to show the problem when I get back.
by Kayaker Magic
Tue Aug 16, 2016 3:39 pm
Forum: Other Support
Topic: Overzelous HTTP request filter
Replies: 17
Views: 13081

Re: Overzelous HTTP request filter

* Script B can now use llHttpRequest() to call Script A. But this is the step that does not work! Script A and B are in prims in different worlds, probably in different servers, but on the same local area network. So when script B does the llHTTPRequest() call to script A, that is an HTTP request o...
by Kayaker Magic
Tue Aug 16, 2016 7:48 am
Forum: Other Support
Topic: Overzelous HTTP request filter
Replies: 17
Views: 13081

Re: Overzelous HTTP request filter

AFAIK, only Channels are a safe method for prim-to-prim communications within a server. I guess it would be possible to write a script that uses a combination of channels and HTTP to allow it to be called both from prims inside the simulator, and from outside servers. I know this thread is stale, b...
by Kayaker Magic
Fri Aug 12, 2016 7:30 pm
Forum: Scripting
Topic: llSetLinkPrimitiveParamsFast is slower than expected
Replies: 12
Views: 8724

Re: llSetLinkPrimitiveParamsFast is slower than expected

Try using llSetKeyframedMotion to make your object rotate. You can call it once a second if you need to change the rotation often and let it run between timer events. This uses less server resources than calling llSetLinkPrimitiveParameters 32 times a second. I use llSetKeyframedMotion for all my no...
by Kayaker Magic
Thu Aug 11, 2016 6:38 pm
Forum: Scripting
Topic: Script control() event timing is better than expected
Replies: 7
Views: 5646

Re: Script control() event timing is better than expected

When you overload a simulator with scripts (and I am very good at doing that!) one of the first effects that I notice is the accuracy of timers. That is why in that control() event test I measure how long a one second timer takes, as well as the number of control() events and the average time betwee...