Search found 36 matches

by Zed deTremont
Mon May 20, 2019 2:19 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 578

Re: Object centre moving between Blender and OpenSim

Sorry better make a correct screenshot of what I found with indication of transformations and tiny camera at the left side.
by Zed deTremont
Mon May 20, 2019 2:17 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 578

Re: Object centre moving between Blender and OpenSim

Hello John, Although I do not use blender the principles of all meshes made in 3D programs are the same. Downloaded your object to have a look what might go wrong. When opening the .dae file I noted that you haven't what is called zero'd out. The pivot point has been set on the tip your tetrahedron....
by Zed deTremont
Sun May 12, 2019 10:14 am
Forum: Kitely Market
Topic: mesh bodys??
Replies: 13
Views: 3349

Re: mesh bodys??

Little note, just as in sl it's not up to the creators of the platform to make the content, it's to the people who populate it.
by Zed deTremont
Sun May 12, 2019 10:12 am
Forum: Kitely Market
Topic: mesh bodys??
Replies: 13
Views: 3349

Re: mesh bodys??

Mikie, I agree that there is a shortage on a variety of mesh bodies, not my speciality though let's translate what you wrote in a rather rude way. You tried to make a mesh avatar via make human and didn't succeed. Instead of sticking to it and trying to get it correct you just blame others that you ...
by Zed deTremont
Thu May 09, 2019 2:33 am
Forum: Avatars
Topic: Question About Mesh Avatars
Replies: 5
Views: 369

Re: Question About Mesh Avatars

Oops sorry for getting this longer seems to be a bento rig plugin now
by Zed deTremont
Thu May 09, 2019 2:30 am
Forum: Avatars
Topic: Question About Mesh Avatars
Replies: 5
Views: 369

Re: Question About Mesh Avatars

Forgot that you might run into the retopology too depending the model as Ada rightfully mentioned. Just for whomever might be interested after. There's a neath free program to model a character. http://www.makehumancommunity.org/content/downloads.html I do not say it's perfect and above mentioned ru...
by Zed deTremont
Thu May 09, 2019 1:19 am
Forum: Avatars
Topic: Question About Mesh Avatars
Replies: 5
Views: 369

Re: Question About Mesh Avatars

Hello Koshari, I'm afraid this gonna be a rather disappointing answer for you. Most of those sites forbid the importation to at least second life I do not know if this includes OpenSim also. But I wouldn't be wondered at all. Of course I do know that it's regularly done. Secondly you'll have a mesh ...
by Zed deTremont
Sun Mar 17, 2019 12:18 am
Forum: Scripting
Topic: Tree Planting Script
Replies: 13
Views: 5066

Re: Tree Planting Script

Nice initiative David, but what to plant depends pretty on where you live. Where I am for example, for planting trees it's already getting a bit on the late side.
by Zed deTremont
Tue Mar 12, 2019 1:54 am
Forum: Scripting
Topic: Path following system?
Replies: 4
Views: 342

Re: Path following system?

Hello Kimm, I know that Omei Qunhua has such a system in sl. Last week I've been talking to her and she was interested to adapt her scripts for kitely. She's a rl programmer so I hope she effectively does it. Of course if she effectively does it... euhm I can not tell but since I see your demand I'l...
by Zed deTremont
Sun Mar 10, 2019 11:11 am
Forum: Viewers Support
Topic: Loading World Issue
Replies: 40
Views: 2056

Re: Loading World Issue

Strange, other suggestion just as matter of deduction. Did you try to use for example the singularity viewer to see if you have more success?