Search found 67 matches

by Brayla Sana
Thu Nov 02, 2017 10:24 pm
Forum: Worlds Support
Topic: Deleting and NPC clone
Replies: 2
Views: 1440

Re: Deleting and NPC clone

Put this script in a box and then click the box. It will remove all NPC's from your sim. // sim-wide NPC killer // kill all of NPCs in this SIM // Attempts to kill agents too, but it will silently fail // http://opensimulator.org/wiki/OsNpcRemove default { touch_start(integer number) { list avatars ...
by Brayla Sana
Fri Sep 29, 2017 11:07 pm
Forum: General Discussion
Topic: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0
Replies: 12
Views: 6169

Re: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0

With things a bit more stable at OSgrid, I went over there to test my products. What I found out is that only a few of my oldest builds have physics issues. This has to do with an old bug in Firestorm that had incorrectly discarded custom physics meshes. This bug has since been fixed, and there are ...
by Brayla Sana
Wed Aug 09, 2017 5:28 pm
Forum: General Discussion
Topic: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0
Replies: 12
Views: 6169

Re: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0

I am already having support issues regarding 0.9x regions (on other grids) and my buildings. I have put a disclaimer on my products stating that I do not support 0.9x regions at this time.

That being said, I am a little concerned about being left too far behind the curve.
by Brayla Sana
Fri May 19, 2017 6:14 am
Forum: Kitely Market
Topic: Rezz box not working when delivered through kitely??
Replies: 3
Views: 2166

Re: Rezz box not working when delivered through kitely??

Andrea, I have a version of Builder's Buddy in my Brayla Sana Gallery sim (in the free scripts area) that I have modified and tested to use successfully in Varregions. I have used this with my best selling Photo Studio and my customers are only half on Kitely and it has rezzed successfully in Digiwo...
by Brayla Sana
Sat May 13, 2017 7:22 pm
Forum: General Discussion
Topic: Why?!?!?!
Replies: 3
Views: 2717

Re: Why?!?!?!

Because computers, programmers, and high bandwidth internet connections, are not free. It's that simple. I pay for my sims because I am to busy and/or lazy to host my own Opensim. You can host Opensim on your own hardware and your own internet for free, though. That's the thing - Opensim has always ...
by Brayla Sana
Wed Jan 25, 2017 10:14 pm
Forum: Building and Texturing
Topic: Physics for Noobs
Replies: 8
Views: 5832

Re: Physics for Noobs

To make my steps work in Opensim, I upload them with a ramp for a physics model. Otherwise, not only is there a chance they don't work at all, but they make an annoying thumping when you walk up and down them.
by Brayla Sana
Tue Jan 17, 2017 11:13 am
Forum: Worlds Support
Topic: Fonts in Kitely and Opensim for dynamic textures
Replies: 20
Views: 12657

Re: Fonts in Kitely and Opensim for dynamic textures

I know this is a bit of a necro, but have you considered adding some Google fonts? https://fonts.google.com/ Or Font Squirrel? https://www.fontsquirrel.com/ IMO, Font Squirrel has some fantastic fonts. In font Squirrel, click the sample and it has the license in a tab. If you want, I can look for so...
by Brayla Sana
Sun Jan 15, 2017 6:48 pm
Forum: Kitely Market
Topic: Product won't list due to "missing texture"
Replies: 42
Views: 16795

Re: Product won't list due to "missing texture"

This happened a lot to me at first. My solution was (and is) to create my own blank and transparent textures to apply to models. (When I did, I also made the textures smaller. Less texture lag!) I turned the entire model white using my new uploaded "blank" texture and then I uploaded all the texture...
by Brayla Sana
Sun Jan 15, 2017 6:36 pm
Forum: Using Kitely Market with Other Grids
Topic: Trouble with physics on BallerNation grid
Replies: 23
Views: 10563

Re: Trouble with physics on BallerNation grid

Baller Nation is on 0.9x so that grid will behave very differently from Kitely. That being said, If you make the physics volume too complicated, Kitely will make it phantom. I have found that my physics models in Opensim need to envelop the high-rez model. In SL I could use a plane for walls, but in...