Search found 616 matches

by Dundridge Dreadlow
Thu May 30, 2013 5:04 pm
Forum: Worlds Support
Topic: How long are worlds active?
Replies: 4
Views: 2248

Re: How long are worlds active?

Cool, thanks :)
by Dundridge Dreadlow
Thu May 30, 2013 9:03 am
Forum: Worlds Support
Topic: How long are worlds active?
Replies: 4
Views: 2248

How long are worlds active?

Just curious, how long are worlds active after the last avatar leaves ?
I know it's not a long time :D
by Dundridge Dreadlow
Wed May 29, 2013 9:31 am
Forum: General Content Creation
Topic: Script and Scripted Object Permissions
Replies: 8
Views: 6189

Re: Script and Scripted Object Permissions

Easiest (on firestorm and compatible) is to edit the object, go to content, and hit the permissions button. This should allow you to bulk set permissions on scripts/contents. If transfer is being a bit annoying, crank the object contents up to full perms, then remove the offending permissions afterw...
by Dundridge Dreadlow
Tue May 21, 2013 1:33 am
Forum: Other Support
Topic: Aspect Ratios
Replies: 6
Views: 3744

Re: Aspect Ratios

Thanks :)

What about in-world aspect ratios, like in-world profiles, etc ?
Is it supposed to be 1x1 (like SL viewer 2/3) or 4x3 (like the very old SL 1.3 or Firestorm default mode) ?
At the moment I'm assuming the old style 4x3, but it just feels wrong somehow :roll:
by Dundridge Dreadlow
Mon May 20, 2013 2:54 am
Forum: Other Support
Topic: Aspect Ratios
Replies: 6
Views: 3744

Aspect Ratios

Hi, just wondering if there is a list of official aspect ratios to be used in Kitely, for example on profiles, web profiles, real profile pics, about land snapshots..
I notice firestorm (for example) seems to use about 4x3 instead of 1x1 on profiles.
by Dundridge Dreadlow
Fri May 10, 2013 11:26 am
Forum: Scripting
Topic: In World Servers
Replies: 1
Views: 1391

In World Servers

Hi, I'm on the verge of making the full jump over to Kitely (my free minutes just expired, so VERY soon), really liking the style so far :) Everywhere ! :) I'm also impressed with the tech (especially on-demand regions) and lack of lag :) I do however have one problem - in-world servers (for example...