Search found 935 matches

by Graham Mills
Wed Sep 13, 2017 11:50 am
Forum: Scripting
Topic: Need Script for moving prims
Replies: 5
Views: 2655

Re: Need Script for moving prims

Not the sort of thing I do but would using llSetLinkPrimitiveParamsFast help at all (assuming it's implemented)?
by Graham Mills
Tue Sep 05, 2017 9:33 pm
Forum: Scripting
Topic: llGetAgentList: Telling NPCs from Avatars
Replies: 10
Views: 5354

Re: llGetAgentList: Telling NPCs from Avatars

The following seems to work as expected: default { state_entry() { list agents = llGetAgentList(AGENT_LIST_REGION, []); integer i; key id; for (i=0; i<llGetListLength(agents); i++) { id = llList2String(agents, i); if (osIsNpc(id) == 1) { llOwnerSay("NPC "+ llList2String(agents, i)+"\n\r"); } else { ...
by Graham Mills
Tue Sep 05, 2017 9:11 pm
Forum: Feedback and Suggestions
Topic: Kitely will be down for a 4 hour upgrade cycle on Sep 5
Replies: 2
Views: 1467

Re: Kitely will be down for a 4 hour upgrade cycle on Sep 5

Any significant changes as a consequence of the upgrade?
by Graham Mills
Sun Aug 27, 2017 5:22 am
Forum: Worlds Support
Topic: Issue with land...
Replies: 19
Views: 6235

Re: Issue with land...

So just an update.... It almost seems that there is a "slide" limit on objects brought inworld. It does not seem to matter which direction I try to drag the item, once it gets "slid" to far it bounces back to where the slide originally began. I think the default is 48 m in Firestorm but you can alt...
by Graham Mills
Mon Aug 21, 2017 10:01 pm
Forum: Scripting
Topic: Scripts disappearing, failing after restarts
Replies: 3
Views: 2249

Re: Scripts disappearing, failing after restarts

Not sure what's happening here. I've no experience of losing scripts as far as I'm aware but I guess this is something you could test, i.e. create 100 prims with scripts and see how many still have scripts after a month or so? What are the scripts doing? Are those disappearing in particular location...
by Graham Mills
Thu Aug 17, 2017 8:32 pm
Forum: Viewers Support
Topic: Trouble exporting / .dae
Replies: 9
Views: 4550

Re: Trouble exporting / .dae

Further quick tests show: 1. Yes, you can directly import an exported prim-derived mesh in Firestorm as per your normal practice (the other stuff was for general interest). 2. Firestorm does not seem to support export of textures with prim-derived mesh even if they are full perm. Whether that issue ...
by Graham Mills
Thu Aug 17, 2017 6:06 pm
Forum: Viewers Support
Topic: Trouble exporting / .dae
Replies: 9
Views: 4550

Re: Trouble exporting / .dae

As will become apparent, I tend to avoid mesh whenever possible. Anyway, I just tried this in latest Firestorm with a 7-prim linkset, a red chair with default texture. I set it to full perms and opened the export dialog. Default texture was (unsurprisingly?) rejected although the prims were shown as...
by Graham Mills
Thu Aug 17, 2017 5:14 pm
Forum: Viewers Support
Topic: Trouble exporting / .dae
Replies: 9
Views: 4550

Re: Trouble exporting / .dae

Hmm, it has been a good while since I tried this and I don't recall what viewer I used but it worked up to a point. I was able to export a linkset in dae format and import it into Sketchfab after some further processing. However, I had unresolved issues with textures. My impression at the time was t...
by Graham Mills
Thu Aug 17, 2017 9:04 am
Forum: Education
Topic: Historic theatres
Replies: 0
Views: 1017

Historic theatres

I've been asked whether there are any builds of historic theatres/theaters in Kitely or on the Hypergrid that can be accessed by students. All information gratefully received.
by Graham Mills
Mon Aug 07, 2017 5:22 pm
Forum: Building and Texturing
Topic: something is off in physics
Replies: 2
Views: 2619

Re: something is off in physics

On one of my worlds (Seren's World) something is odd about the physics. I created a large platform and flew over and landed. Sank into it. So I got off and made it physical and that worked except for it wiggling a bit. Turned off physical and it worked. Then I did a cut on the square to make it ins...