Search found 414 matches

by Ada Radius
Tue Feb 08, 2022 7:49 pm
Forum: Animation
Topic: animeshing
Replies: 5
Views: 3984

Re: animeshing

What Kimm said. It's taking me a while to get through Bin Bash's videos for Bento Buddy, which he calls more a work in process than something that will ever be finished, and I'm already a fan. Very important: join the Discord channel, there's a subchannel for dumb questions, of which I've had severa...
by Ada Radius
Sun Jan 23, 2022 3:11 pm
Forum: Avatars
Topic: Bento Hands
Replies: 9
Views: 4612

Re: Bento Hands

Thank you! And I am also working on R3, which will be the first major upgrade to Ruth and Roth. A new build, actually. I have no idea how long it's going to take; I'm working with Kayaker Magic and Owl Eyes on the criteria, so we could also use it in a viewer as a default avatar. Eventually.
by Ada Radius
Sat Jan 22, 2022 9:50 pm
Forum: Avatars
Topic: Bento Hands
Replies: 9
Views: 4612

Re: Bento Hands

There is a list of the internal animations here: http://wiki.secondlife.com/wiki/Internal_Animations and I put a HUD up for the face expressions at the Kitely Starter Avatars world last year. I'm not really a scripter, I took that one from one of the SL freebies and reworked it to make it easier to ...
by Ada Radius
Sat Jan 22, 2022 3:29 pm
Forum: Clothing
Topic: Marvelous Designer or....
Replies: 5
Views: 3683

Re: Marvelous Designer or....

Thank you! I'll hold off on this one - I don't like weight painting overlapping faces much. Or at all, lol. Though the wrapping idea is vy vy cool. If I want to make something like that I'll probably do some kind of manual retopo where I can copy weights as I go - slower at first but maybe fewer has...
by Ada Radius
Sat Jan 22, 2022 3:13 pm
Forum: Avatars
Topic: Bento Hands
Replies: 9
Views: 4612

Re: Bento Hands

At least for now the Bento bones- hands and face - can only be used with mesh attachments. The default or system avatar uses morphs inworld, for expressions, hand positions, some basic animations, and the Appearance sliders. Those morphs are defined in the *.llm and avatar_lad.xml files in the viewe...
by Ada Radius
Fri Jan 21, 2022 4:34 pm
Forum: Clothing
Topic: Marvelous Designer or....
Replies: 5
Views: 3683

Re: Marvelous Designer or....

ty ty for finding this. I love MD, and ya it was tricky for me to learn. But I really really don't want to re-up my subscription, so I'm gonna do this instead. I was planning on learning Blender physics for just this anyway, so happy to see that someone made a plugin.
by Ada Radius
Tue Jan 18, 2022 6:35 pm
Forum: Media Mentions
Topic: Kitely and OpenSim mentioned on Fast Company
Replies: 24
Views: 164683

Re: Kitely and OpenSim mentioned on Fast Company

Ya, I thought about making avatars for Decentraland, and I might, they sell for more. But gack, the armature and UV maps are horrible. Worse than OSSL and I didn't think that was possible.
by Ada Radius
Tue Jan 18, 2022 6:33 pm
Forum: Feedback and Suggestions
Topic: Region Stop Time
Replies: 6
Views: 2293

Re: Region Stop Time

Ya it could be nice. But expensive, and I certainly don't want Kitely to have to raise prices to keep worlds open longer. RAM is expensive, yikes. And I'm saying this from My New Computer which has more RAM than the 7 year old one I retired. TPing is dramatically better on this machine.
by Ada Radius
Mon Jan 10, 2022 5:08 pm
Forum: Avatars
Topic: Ruth and Roth
Replies: 2
Views: 2616

Re: Ruth and Roth

RuthAndRoth world on OSGrid, you can hypergrid there to get lots of free stuff along with the Ruth and Roth mesh bodies. The dae files and blender files are at GitHub/RuthAndRoth. Not distributed on Kitely because of a licensing issue, though lots of people wear them here. There may be a new free me...