Search found 422 matches

by Snoots Dwagon
Fri Dec 04, 2020 11:52 pm
Forum: Worlds
Topic: Castle of Darkening Light
Replies: 22
Views: 12044

Re: Castle of Darkening Light

Brian Vultee wrote:
Fri Dec 04, 2020 11:41 pm
I am not sure why but I like to twist prims, not sure anyone says that anymore lol, but I enjoy it.
The correct term is torture prims. Bwahahaahahahaa....
by Snoots Dwagon
Fri Dec 04, 2020 11:42 pm
Forum: Worlds Support
Topic: Has something changed? Event timeouts
Replies: 9
Views: 4168

Re: Has something changed? Event timeouts

I've noticed this myself Dot. Event timeouts can be set for a region /grid (I figure you already know that). I had to totally re-code a significant portion of a script recently because it remained in the timer() event longer than 30 seconds. Without knowing how the system is set, it's my guess that ...
by Snoots Dwagon
Thu Dec 03, 2020 6:34 pm
Forum: Viewers Support
Topic: My avatar occasionally completely invisible
Replies: 2
Views: 2241

My avatar occasionally completely invisible

On rare occasion (maybe once a week) when I log in my avatar is totally invisible to me. It's not a matter of slowly rezzing, some parts being there and other parts not. It is a non-avatar. Vapor avatar. Void avatar. An un-avatar. (Wait, I a dwagon. I do have power of invisibility! That must be it.)...
by Snoots Dwagon
Thu Dec 03, 2020 5:51 pm
Forum: Feedback and Suggestions
Topic: BigMap Landing Point
Replies: 15
Views: 5934

Re: BigMap Landing Point

I appreciate the detailed information on Landing Points. It's certainly a hairball. What I refer to specifically though, is the BigMap defaulting to 128,128,2 (at the bottom of the ocean) rather than 128,128, 25 (above minimum-height land). I was questioning if it was possible to change the BigMap c...
by Snoots Dwagon
Wed Dec 02, 2020 11:57 pm
Forum: Feedback and Suggestions
Topic: BigMap Landing Point
Replies: 15
Views: 5934

BigMap Landing Point

We've been experimenting with the Landing Point on Wellspring the last couple of days, and I was reminded of an issue that goes way back to early virtual days. It entails two matters: 1. When using the BigMap to TP to a World, it defaults to a landing point of <128, 128, 2> (as if all Worlds have th...
by Snoots Dwagon
Mon Nov 30, 2020 5:28 pm
Forum: Worlds Support
Topic: Did something change? (Parcel Object / Prim limit)
Replies: 3
Views: 2006

Re: Did something change? (Parcel Object / Prim limit)

For the benefit of those who were not at the 2020/11/30 meeting, here are the four "Prim Policies" announced at that meeting, quoted: > [13:56] Ilan Tochner: These are not options > [13:57] Ilan Tochner: This is a list > [13:55] Ilan Tochner: 1) Do what we do with world prim limits and block rezzing...
by Snoots Dwagon
Mon Nov 30, 2020 5:15 pm
Forum: Worlds Support
Topic: Did something change? (Parcel Object / Prim limit)
Replies: 3
Views: 2006

Re: Did something change? (Parcel Object / Prim limit)

Methinks Ilan handled this concept well (especially NOT auto-returning objects exceeding limits). ;D As he states above, we went to World / Region Details / Region and set our OBJECT BONUS figure to 4.0 rather than 1.0... effectively increasing our prim allowance per parcel by 400%. (We can always i...
by Snoots Dwagon
Mon Nov 30, 2020 3:09 am
Forum: Feedback and Suggestions
Topic: Kitely leads in Hypergrid Business annual grid survey
Replies: 4
Views: 48677

Re: Kitely leads in Hypergrid Business annual grid survey

I believe Kitely would have been at the very tip top had the survey analysis been more realistic. The grid that appears on the analysis to be #1-- consists of only 25 regions. A more complete analysis would have factored population into the results. So one has to smile and take Hypergrid Business su...
by Snoots Dwagon
Sun Nov 29, 2020 6:21 am
Forum: Worlds
Topic: Castle of Darkening Light
Replies: 22
Views: 12044

Re: Castle of Darkening Light

One way to somewhat protect a creation-in-progress is to build it in a place where most people would not find it. Items above 1024m don't show up on the main map. Working inside a closed high-skybox with invisiprim walls (if those are still around) can go a long way toward protecting a work from pry...
by Snoots Dwagon
Sun Nov 29, 2020 5:28 am
Forum: General Discussion
Topic: ANALYSIS OF NPC & ANIMESH PERFORMANCE ON KITELY
Replies: 0
Views: 1604

ANALYSIS OF NPC & ANIMESH PERFORMANCE ON KITELY

ANALYSIS OF NPC PERFORMANCE ON KITELY Halloo dere! Snoots here. I've been part of discussions regarding NPCs, animesh, and scripts in general as far as performance on Kitely. So just on a whim I thought I'd run a test using a standard NPC generator. Function: To create and animate an NPC. For those ...