Search found 378 matches

by Snoots Dwagon
Thu Oct 22, 2020 9:58 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 6334

Re: Textures rezzing very slowly

Additional test: Two people ran this test at two different locations. Rez a standard cube prim. Drag a random texture from inventory to a side of that prim. This was done many times using many textures, by both people. Average time to texture fully rezzing on the prim: 24 seconds. PS-- HTTP shows ch...
by Snoots Dwagon
Thu Oct 22, 2020 9:06 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 6334

Re: Textures rezzing very slowly

>Ilan: Is your viewer configured to use HTTP assets?< Yes it is (as far as I know). But I wouldn't mind a review to make sure I have all the possibilities set. (I just learned there are FOUR different places in Firestorm to set Hover Height... and at least two of them aren't compatible with each ot...
by Snoots Dwagon
Thu Oct 22, 2020 8:13 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 6334

Re: Textures rezzing very slowly

Hi Snoots, Do you get different results when you open a texture that has been accessed recently (but isn't in your viewer cache) and one that hasn't been opened recently? TEXTURE REZZING DATA-- Firestorm Viewer latest versions TEST #1: 2020-10-19 7:45-7:50am LOCATION: Weefolk Township, Wellspring R...
by Snoots Dwagon
Thu Oct 22, 2020 6:55 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 6334

Re: Textures rezzing very slowly

I would agree this could be primarily a Firestorm issue. I don't discount it may be partly an Opensim issue (in accessing the asset server properly and texture time-slicing); I can't really tell from the user end. And since I'm not a Firestorm or OS dev, I've really no idea what handles what. But it...
by Snoots Dwagon
Mon Oct 19, 2020 12:38 am
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 6334

Re: Textures rezzing very slowly

Let me run some more thorough tests and I'll report back. It'll take a few days but I'll try to get some proper data for you. : )
by Snoots Dwagon
Sun Oct 18, 2020 10:36 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 6334

Re: Textures rezzing very slowly

I agree with everything you say Ilan. And yes, a 1 gbps feed will be amazingly faster than the average Internet connection. I'm not streaming anything while using Kitely. I'm not talking about the world rezzing. The world rezzes as quickly on Kitely as anywhere. I'm speaking of double-clicking a tex...
by Snoots Dwagon
Fri Oct 16, 2020 11:06 pm
Forum: Clothing
Topic: Full-body alpha stops working with every login
Replies: 5
Views: 1695

Re: Full-body alpha stops working with every login

I'll add something to this that's so often mentioned I actually carry a notecard in my inventory and just hand it to people. :D "Your avatar is orange fog." While that can be temporarily fixed by rebaking or editing the avatar, the permanent fix to that is in the DEBUG window of one's viewer. Look u...
by Snoots Dwagon
Fri Oct 16, 2020 10:59 pm
Forum: Scripting
Topic: tour script has unresolvable error
Replies: 12
Views: 1829

Re: tour script has unresolvable error

/me once again bashes head against Opensim/LL logic wall... and remembers to now add .5 seconds to all timer() event calls.

(a tiny dwagon crying is not a pretty sight... why couldn't I have just become a Netflix addict?)
by Snoots Dwagon
Fri Oct 16, 2020 10:53 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 6334

Textures rezzing very slowly

Since back in 2005 when I first reported a major texture bottleneck on SL, I've been interested in textures on our worlds. "If the 2D doesn't load, the 3D doesn't load". (What I'm speaking of is textures loading from inventory for user viewing, or a texture rezzing on a vendor.) I've been timing tex...
by Snoots Dwagon
Tue Oct 13, 2020 10:29 pm
Forum: Scripting
Topic: tour script has unresolvable error
Replies: 12
Views: 1829

Re: tour script has unresolvable error

Yups, you're right John. I just tried linked_message() instead and as you state, no delays. With the timer(), even a time of .01 or .001 causes enough of a delay just in calling the timer to cause the script to pause approximately 1/4 second (which as little as that sounds, is very noticeable). Usin...