The correct term is torture prims. Bwahahaahahahaa....Brian Vultee wrote: ↑Fri Dec 04, 2020 11:41 pmI am not sure why but I like to twist prims, not sure anyone says that anymore lol, but I enjoy it.
Search found 422 matches
- Fri Dec 04, 2020 11:52 pm
- Forum: Worlds
- Topic: Castle of Darkening Light
- Replies: 22
- Views: 12044
Re: Castle of Darkening Light
- Fri Dec 04, 2020 11:42 pm
- Forum: Worlds Support
- Topic: Has something changed? Event timeouts
- Replies: 9
- Views: 4168
Re: Has something changed? Event timeouts
I've noticed this myself Dot. Event timeouts can be set for a region /grid (I figure you already know that). I had to totally re-code a significant portion of a script recently because it remained in the timer() event longer than 30 seconds. Without knowing how the system is set, it's my guess that ...
- Thu Dec 03, 2020 6:34 pm
- Forum: Viewers Support
- Topic: My avatar occasionally completely invisible
- Replies: 2
- Views: 2241
My avatar occasionally completely invisible
On rare occasion (maybe once a week) when I log in my avatar is totally invisible to me. It's not a matter of slowly rezzing, some parts being there and other parts not. It is a non-avatar. Vapor avatar. Void avatar. An un-avatar. (Wait, I a dwagon. I do have power of invisibility! That must be it.)...
- Thu Dec 03, 2020 5:51 pm
- Forum: Feedback and Suggestions
- Topic: BigMap Landing Point
- Replies: 15
- Views: 5934
Re: BigMap Landing Point
I appreciate the detailed information on Landing Points. It's certainly a hairball. What I refer to specifically though, is the BigMap defaulting to 128,128,2 (at the bottom of the ocean) rather than 128,128, 25 (above minimum-height land). I was questioning if it was possible to change the BigMap c...
- Wed Dec 02, 2020 11:57 pm
- Forum: Feedback and Suggestions
- Topic: BigMap Landing Point
- Replies: 15
- Views: 5934
BigMap Landing Point
We've been experimenting with the Landing Point on Wellspring the last couple of days, and I was reminded of an issue that goes way back to early virtual days. It entails two matters: 1. When using the BigMap to TP to a World, it defaults to a landing point of <128, 128, 2> (as if all Worlds have th...
- Mon Nov 30, 2020 5:28 pm
- Forum: Worlds Support
- Topic: Did something change? (Parcel Object / Prim limit)
- Replies: 3
- Views: 2006
Re: Did something change? (Parcel Object / Prim limit)
For the benefit of those who were not at the 2020/11/30 meeting, here are the four "Prim Policies" announced at that meeting, quoted: > [13:56] Ilan Tochner: These are not options > [13:57] Ilan Tochner: This is a list > [13:55] Ilan Tochner: 1) Do what we do with world prim limits and block rezzing...
- Mon Nov 30, 2020 5:15 pm
- Forum: Worlds Support
- Topic: Did something change? (Parcel Object / Prim limit)
- Replies: 3
- Views: 2006
Re: Did something change? (Parcel Object / Prim limit)
Methinks Ilan handled this concept well (especially NOT auto-returning objects exceeding limits). ;D As he states above, we went to World / Region Details / Region and set our OBJECT BONUS figure to 4.0 rather than 1.0... effectively increasing our prim allowance per parcel by 400%. (We can always i...
- Mon Nov 30, 2020 3:09 am
- Forum: Feedback and Suggestions
- Topic: Kitely leads in Hypergrid Business annual grid survey
- Replies: 4
- Views: 48677
Re: Kitely leads in Hypergrid Business annual grid survey
I believe Kitely would have been at the very tip top had the survey analysis been more realistic. The grid that appears on the analysis to be #1-- consists of only 25 regions. A more complete analysis would have factored population into the results. So one has to smile and take Hypergrid Business su...
- Sun Nov 29, 2020 6:21 am
- Forum: Worlds
- Topic: Castle of Darkening Light
- Replies: 22
- Views: 12044
Re: Castle of Darkening Light
One way to somewhat protect a creation-in-progress is to build it in a place where most people would not find it. Items above 1024m don't show up on the main map. Working inside a closed high-skybox with invisiprim walls (if those are still around) can go a long way toward protecting a work from pry...
- Sun Nov 29, 2020 5:28 am
- Forum: General Discussion
- Topic: ANALYSIS OF NPC & ANIMESH PERFORMANCE ON KITELY
- Replies: 0
- Views: 1604
ANALYSIS OF NPC & ANIMESH PERFORMANCE ON KITELY
ANALYSIS OF NPC PERFORMANCE ON KITELY Halloo dere! Snoots here. I've been part of discussions regarding NPCs, animesh, and scripts in general as far as performance on Kitely. So just on a whim I thought I'd run a test using a standard NPC generator. Function: To create and animate an NPC. For those ...