Search found 78 matches
- Mon Feb 19, 2018 1:42 am
- Forum: Kitely Market
- Topic: Redelivery
- Replies: 4
- Views: 4928
Re: Redelivery
Permissions Guide 1. Copy - This means the item can be duplicated making multiple copies in your inventory. 2. Modify - This means you can change the color, size, texture, light emission, physics type, and aspect ratio of the item. In the case of prims, you may also use the prim manipulation tools ...
- Thu Nov 02, 2017 10:24 pm
- Forum: Worlds Support
- Topic: Deleting and NPC clone
- Replies: 2
- Views: 3744
Re: Deleting and NPC clone
Put this script in a box and then click the box. It will remove all NPC's from your sim. // sim-wide NPC killer // kill all of NPCs in this SIM // Attempts to kill agents too, but it will silently fail // http://opensimulator.org/wiki/OsNpcRemove default { touch_start(integer number) { list avatars ...
- Fri Sep 29, 2017 11:07 pm
- Forum: General Discussion
- Topic: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0
- Replies: 12
- Views: 13871
Re: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0
With things a bit more stable at OSgrid, I went over there to test my products. What I found out is that only a few of my oldest builds have physics issues. This has to do with an old bug in Firestorm that had incorrectly discarded custom physics meshes. This bug has since been fixed, and there are ...
- Wed Aug 09, 2017 5:28 pm
- Forum: General Discussion
- Topic: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0
- Replies: 12
- Views: 13871
Re: Kitely's stance on OpenSim 0.8.2.1 vs. OpenSim 0.9.0
I am already having support issues regarding 0.9x regions (on other grids) and my buildings. I have put a disclaimer on my products stating that I do not support 0.9x regions at this time.
That being said, I am a little concerned about being left too far behind the curve.
That being said, I am a little concerned about being left too far behind the curve.
- Fri May 19, 2017 6:14 am
- Forum: Kitely Market
- Topic: Rezz box not working when delivered through kitely??
- Replies: 3
- Views: 4978
Re: Rezz box not working when delivered through kitely??
Andrea, I have a version of Builder's Buddy in my Brayla Sana Gallery sim (in the free scripts area) that I have modified and tested to use successfully in Varregions. I have used this with my best selling Photo Studio and my customers are only half on Kitely and it has rezzed successfully in Digiwo...
- Sat May 13, 2017 7:22 pm
- Forum: General Discussion
- Topic: Why?!?!?!
- Replies: 3
- Views: 4948
Re: Why?!?!?!
Because computers, programmers, and high bandwidth internet connections, are not free. It's that simple. I pay for my sims because I am to busy and/or lazy to host my own Opensim. You can host Opensim on your own hardware and your own internet for free, though. That's the thing - Opensim has always ...
- Sat May 13, 2017 7:15 pm
- Forum: Merchants
- Topic: Skrewloose! - A new venture from Oz at Worlds End
- Replies: 2
- Views: 4071
- Wed Jan 25, 2017 10:14 pm
- Forum: Building and Texturing
- Topic: Physics for Noobs
- Replies: 8
- Views: 14353
Re: Physics for Noobs
To make my steps work in Opensim, I upload them with a ramp for a physics model. Otherwise, not only is there a chance they don't work at all, but they make an annoying thumping when you walk up and down them.
- Tue Jan 17, 2017 11:13 am
- Forum: Worlds Support
- Topic: Fonts in Kitely and Opensim for dynamic textures
- Replies: 20
- Views: 35034
Re: Fonts in Kitely and Opensim for dynamic textures
I know this is a bit of a necro, but have you considered adding some Google fonts? https://fonts.google.com/ Or Font Squirrel? https://www.fontsquirrel.com/ IMO, Font Squirrel has some fantastic fonts. In font Squirrel, click the sample and it has the license in a tab. If you want, I can look for so...
- Sun Jan 15, 2017 6:48 pm
- Forum: Kitely Market
- Topic: Product won't list due to "missing texture"
- Replies: 42
- Views: 50970
Re: Product won't list due to "missing texture"
This happened a lot to me at first. My solution was (and is) to create my own blank and transparent textures to apply to models. (When I did, I also made the textures smaller. Less texture lag!) I turned the entire model white using my new uploaded "blank" texture and then I uploaded all the texture...