I see exactly the same issues as Dot -
osGrid Power I managed however - also no items in Facklerland as far as I can see
Search found 197 matches
- Sat Feb 20, 2016 11:57 pm
- Forum: Events and Activities
- Topic: OPENSIM TREASURE HUNT
- Replies: 29
- Views: 25584
- Thu Feb 18, 2016 9:10 pm
- Forum: Feedback and Suggestions
- Topic: Introducing Kitely Evergreen Island
- Replies: 31
- Views: 554419
Re: Introducing Kitely Evergreen Island
Whow .... was curious and got me a private nature island today
This is really beautiful and the best is: it's all free to copy for any build in Kitely!
A big hug to Oz, Zuza, Dot & Tocy !
This is really beautiful and the best is: it's all free to copy for any build in Kitely!
A big hug to Oz, Zuza, Dot & Tocy !
- Fri Feb 12, 2016 9:51 pm
- Forum: Events and Activities
- Topic: OPENSIM TREASURE HUNT
- Replies: 29
- Views: 25584
Re: OPENSIM TREASURE HUNT
Checked it out and had a look at the script: The hunt item will only work on worlds that don't have an apostroph in it ...so no ' allowed inside the URL :o It doesn't work on all my regions the have "Min's" in the name ... :evil: :evil: and it will not work on "Witchey's" either. Runs well under MT ...
- Mon Dec 14, 2015 9:55 pm
- Forum: Worlds Support
- Topic: Fonts in Kitely and Opensim for dynamic textures
- Replies: 20
- Views: 34603
Re: Fonts in Kitely and Opensim for dynamic textures
Super Oren ....you're my hero!
here are some of the fonts in action:
here are some of the fonts in action:
- Thu Dec 03, 2015 10:26 pm
- Forum: Worlds Support
- Topic: Fonts in Kitely and Opensim for dynamic textures
- Replies: 20
- Views: 34603
Re: Fonts in Kitely and Opensim for dynamic textures
Hi Oren, thank you for looking into this. The device to check the fonts is a simple prim with a script that creates a dynamic texture with the list of fonts and tries to set the font according to name. The list lFonts of font-names must be edited inside the script (I was lazy and didn't write an inp...
- Mon Nov 23, 2015 9:39 pm
- Forum: Worlds Support
- Topic: Fonts in Kitely and Opensim for dynamic textures
- Replies: 20
- Views: 34603
Re: Fonts in Kitely and Opensim for dynamic textures
That would be great, Ilan, if you could include them ...There should be tons of free fonts available .. for Opensim compatibility the ones I mentioned should be included ... especially the first three. But I'd encourage to ad some 10-20 nice fonts to enable design options.
- Sat Nov 21, 2015 10:46 pm
- Forum: Worlds Support
- Topic: Fonts in Kitely and Opensim for dynamic textures
- Replies: 20
- Views: 34603
Fonts in Kitely and Opensim for dynamic textures
Request to support more fonts for dynamic textures in Kitely: One of the nice featurtes of opensim is the option to create textures on the go - including text. While most of the osSet... comands work nicely in Kitely there is one deficit with regard to fonts: Setting font with osSetFontName works - ...
- Mon Sep 07, 2015 8:16 pm
- Forum: Scripting
- Topic: problems with on_rez() event
- Replies: 1
- Views: 2795
problems with on_rez() event
Hi, trying to check what happened to some of my scripts: I have a number of scrips that use the on_rez() event without specifying a parameter in the bracket - these scripts ran very well so far ... and still do as long as there is no attempt to reset them (in the past they could be reset without ans...
- Fri Sep 04, 2015 9:20 pm
- Forum: Merchants
- Topic: MT Design - News
- Replies: 20
- Views: 17425
Re: MT Design - News
Finished work on my new MT Visitor Server for Kitely and Opensim https://www.kitely.com/market/product/7453787/MT-Visitor-Server-v1-0?var=7453788 ....another visitor counter? ... well it's a bit more than that: >It greets and announces visitors arriving or leaving reliably in opensim >uses different...
- Thu Jul 09, 2015 9:31 pm
- Forum: Other Support
- Topic: No sound when playing media
- Replies: 9
- Views: 6955
Re: No sound when playing media
Weired .....the effect went away after bothering me for a full week when I made a new web on a prim object and navigated to a video there. Sound of media is back everywhere - also in the Merchants Sandbox (there I can only check web on a prim ... as I can't set media texture there) Ty for trying to ...