Search found 260 matches

by Gusher Castaignede
Sun Dec 10, 2023 12:05 pm
Forum: General Discussion
Topic: Crystal Frost Viewer
Replies: 6
Views: 6963

Crystal Frost Viewer

Crystal Frost, the crowdfunded project to convert Second Life and OpenSim to Unity for PC and VR. The good news is it's still chugging along, with a usable version targeted for a Spring 2024 launch. What makes this viewer so special? It brings the most needed modern enhancements to catch up with tod...
by Gusher Castaignede
Sun Dec 10, 2023 2:49 am
Forum: Events and Activities
Topic: Coopersville Housewalk (December 9 at 12:00pm PST)
Replies: 3
Views: 6758

Re: Coopersville Housewalk (December 9 at 12:00pm PST)

Thanks for invite! Very nice Caledon style tour... some very talented world builders indeed... just imagine if we had the extra fancies like pbr and nicer lighting... it was a bit laggy but managed a smoother exploration by double click tp to points of interest and also camming, zoom in around to se...
by Gusher Castaignede
Wed Dec 06, 2023 2:39 am
Forum: Other Support
Topic: Vehicles won't move when sitting or boarding
Replies: 15
Views: 39516

Re: Vehicles won't move when sitting or boarding

....a little investigative work to pinpoint the cause starting with a fresh viewer install, but clearing cache first...
by Gusher Castaignede
Tue Dec 05, 2023 10:14 pm
Forum: Other Support
Topic: Vehicles won't move when sitting or boarding
Replies: 15
Views: 39516

Re: Vehicles won't move when sitting or boarding

It clearly shows it loses sync but when you do that it re-syncs... I wonder if the scripts are scripted to automaticly check message command events like once a day... a keep alive mode unless a manual method from hud can be added... the way you do it is olkskool, but it works! :D I still don't under...
by Gusher Castaignede
Mon Dec 04, 2023 11:41 pm
Forum: Other Support
Topic: Vehicles won't move when sitting or boarding
Replies: 15
Views: 39516

Re: Vehicles won't move when sitting or boarding

Am guessing updating the scripts with script reset on rezzing or in the hud or touch menu may improve ease of use... Kitely's auto sim shut off may be affecting them...its' sync..
by Gusher Castaignede
Wed Nov 29, 2023 12:43 am
Forum: General Discussion
Topic: Secondlife--> Opensim
Replies: 26
Views: 67560

Re: Secondlife--> Opensim

Second life officially launches PBR for entire grid... it's already enabled for all regions!
https://community.secondlife.com/blogs/ ... ontent=pbr
by Gusher Castaignede
Sat Nov 11, 2023 2:22 am
Forum: General Discussion
Topic: NEW THREAD: JOKE OF THE DAY
Replies: 7
Views: 4902

Re: NEW THREAD: JOKE OF THE DAY

Why did the cat sit on a log, While the frog preferred a bog? The cat said with a sly grin, "I like my perch, it's thin." The frog replied, quite spry, "I need my swamp, oh my, oh my!" So, the cat and frog, in rhyme, Chose their spots, bide their time. One likes a log, smooth and neat, The other lov...
by Gusher Castaignede
Fri Nov 10, 2023 8:07 pm
Forum: General Discussion
Topic: NEW THREAD: JOKE OF THE DAY
Replies: 7
Views: 4902

Re: NEW THREAD: JOKE OF THE DAY

What did the sculpt say to the mesh at the virtual marketplace?

"You may be meshy, but together we're sculpt-tacularly flashy!" :D
by Gusher Castaignede
Wed Nov 08, 2023 12:21 pm
Forum: General Discussion
Topic: NEW THREAD: JOKE OF THE DAY
Replies: 7
Views: 4902

Re: NEW THREAD: JOKE OF THE DAY

Why did the pirate pig sail the sea? To find treasure, oink-see-doke, just like me! With a curly tail and a patch on its eye, It searched for doubloons under the sky. It snorted and grunted, "Ahoy, matey! I'm a swashbucklin' pig, so hearty and weighty. I'll dig for gold on this island so nifty, And ...
by Gusher Castaignede
Sun Nov 05, 2023 11:09 pm
Forum: Scripting
Topic: Issues with osNpcSetRot
Replies: 2
Views: 27238

Re: Issues with osNpcSetRot

It seems like osNpcSetRot is a function used to set the rotation of an NPC (Non-Player Character). The function takes two parameters: The first parameter is the NPC that you want to rotate. The second parameter is the rotation that you want to apply, which is represented as a quaternion. ..so from t...