Search found 297 matches
- Tue Aug 16, 2016 3:39 pm
- Forum: Other Support
- Topic: Overzelous HTTP request filter
- Replies: 17
- Views: 19893
Re: Overzelous HTTP request filter
* Script B can now use llHttpRequest() to call Script A. But this is the step that does not work! Script A and B are in prims in different worlds, probably in different servers, but on the same local area network. So when script B does the llHTTPRequest() call to script A, that is an HTTP request o...
- Tue Aug 16, 2016 7:48 am
- Forum: Other Support
- Topic: Overzelous HTTP request filter
- Replies: 17
- Views: 19893
Re: Overzelous HTTP request filter
AFAIK, only Channels are a safe method for prim-to-prim communications within a server. I guess it would be possible to write a script that uses a combination of channels and HTTP to allow it to be called both from prims inside the simulator, and from outside servers. I know this thread is stale, b...
- Fri Aug 12, 2016 7:30 pm
- Forum: Scripting
- Topic: llSetLinkPrimitiveParamsFast is slower than expected
- Replies: 12
- Views: 13092
Re: llSetLinkPrimitiveParamsFast is slower than expected
Try using llSetKeyframedMotion to make your object rotate. You can call it once a second if you need to change the rotation often and let it run between timer events. This uses less server resources than calling llSetLinkPrimitiveParameters 32 times a second. I use llSetKeyframedMotion for all my no...
- Thu Aug 11, 2016 6:38 pm
- Forum: Scripting
- Topic: Script control() event timing is better than expected
- Replies: 7
- Views: 8114
Re: Script control() event timing is better than expected
When you overload a simulator with scripts (and I am very good at doing that!) one of the first effects that I notice is the accuracy of timers. That is why in that control() event test I measure how long a one second timer takes, as well as the number of control() events and the average time betwee...
- Thu Aug 11, 2016 5:00 pm
- Forum: Scripting
- Topic: Script control() event timing is better than expected
- Replies: 7
- Views: 8114
Re: Script control() event timing is better than expected
I have no clue what you two just said but you sure are cute, saying it. Cute as we may be, did you notice that your world Frostbite Thane has an event rate that is 10 times slower than my busy and overloaded world Panthalassa? That stunt kite I was demonstrating slows down until it looks like it is...
- Wed Aug 10, 2016 11:56 pm
- Forum: Scripting
- Topic: Script control() event timing is better than expected
- Replies: 7
- Views: 8114
Script control() event timing is better than expected
The control() event is supposed to be called continuously while the keys you have captured are being held down. I thought that “continuously” meant that this event was called about 11 times a second, or about once every 0.0909 seconds. This is an often mentioned “heartbeat” time in the simulators. B...
- Sat Jul 30, 2016 2:49 pm
- Forum: Merchants
- Topic: FNKY! Releases and Sales on Kitely
- Replies: 22
- Views: 22229
Re: FNKY! Releases on Kitely
I have to be honest. Since there is no way to convert KC, I will not be offering a KC option. If you have land here in Kitely, you can use KCs to pay your membership and land tier. I do that and try to balance the KCs and real money. So far I have not been doing a good job at that balancing act and...
- Sat Jul 30, 2016 1:44 am
- Forum: Scripting
- Topic: OpenSim version 0.9, scripts, border crossings
- Replies: 0
- Views: 2237
OpenSim version 0.9, scripts, border crossings
I have been on vacation (kayaking in RL) for the last 4 weeks. Did you miss me? Did you notice I was gone? Well I'm back now and ready to make lots of changes! Before I left, I did a lot of testing of Open Simulator 0.9 (Kitely is using 0.8.2) and re-wrote all my vehicle scripts to work in that vers...
- Sat Jun 18, 2016 5:50 pm
- Forum: Using Opensim
- Topic: Can't export full perm item in-world
- Replies: 20
- Views: 34066
Re: Can't export full perm item in-world
The item is one I created, it has never been in the Kitely Market. I set everything to COPY+TRANS (and a few parts to MOD also) I gave it to my alt and verified the permissions. She tries to copy it into her My Suitcase folder and gets an error message: "Can't add item "Primitive" to folder "Objects...
- Sat Jun 18, 2016 4:44 pm
- Forum: Using Opensim
- Topic: Can't export full perm item in-world
- Replies: 20
- Views: 34066
Can't export full perm item in-world
I tried to give something to someone who wanted to HG out with it. I marked the object COPY MOD TRANS. I marked all the contents COPY TRANS (a few things were NOMOD). I have her a copy, but when she tries to put it in her My Suitcase folder she gets a message saying "you can't do that because the ob...