Search found 356 matches

by Mike Lorrey
Thu Jan 26, 2023 4:58 am
Forum: Worlds Support
Topic: the material texture error bug is real in Naboo
Replies: 52
Views: 69253

Re: the material texture error bug is real in Naboo

Are there caches in the firestorm install other than the ones that get cleared?: If the caches are cleared, where would the viewer be getting the wrong texture other than the asset server (it couldn't be the merchant sandbox unless the region server was transferring a texture from face 5 to face 7)...
by Mike Lorrey
Thu Jan 26, 2023 3:29 am
Forum: Worlds Support
Topic: the material texture error bug is real in Naboo
Replies: 52
Views: 69253

Re: the material texture error bug is real in Naboo

This is a long shot but Mike, how old is the mesh that misbehaves? I suddenly remembered this bug: http://opensimulator.org/mantis/view.php?id=9035 It doesn't seem related at first glance but both bugs are about the software confusing the face numbers and so is the other wrong-texture bug I mention...
by Mike Lorrey
Wed Jan 25, 2023 12:40 am
Forum: Worlds Support
Topic: the material texture error bug is real in Naboo
Replies: 52
Views: 69253

Re: the material texture error bug is real in Naboo

a) the correct texture was already on another material of the neighboring mesh, so you are wrong. It took no time to download it cause it already had it Ok. You didn't mention that and it makes a difference of course. Even so it must mean the viewer already had the right texture UUID so it can't be...
by Mike Lorrey
Tue Jan 24, 2023 12:32 am
Forum: Worlds Support
Topic: the material texture error bug is real in Naboo
Replies: 52
Views: 69253

Re: the material texture error bug is real in Naboo

Hi all, Just following up. Is there any way to get the asset in question in an otherwise quiet region? And confirm that it is still misbehavng. Hi Beq, I have the asset in the Kitely Merchants Sandbox which is very quiet. Its a standalone seat for a Dejarik table. Standing next to it is a dejarik t...
by Mike Lorrey
Mon Jan 23, 2023 11:03 pm
Forum: Worlds Support
Topic: the material texture error bug is real in Naboo
Replies: 52
Views: 69253

Re: the material texture error bug is real in Naboo

Hi all, Just following up. Is there any way to get the asset in question in an otherwise quiet region? And confirm that it is still misbehavng. Hi Beq, I have the asset in the Kitely Merchants Sandbox which is very quiet. Its a standalone seat for a Dejarik table. Standing next to it is a dejarik t...
by Mike Lorrey
Fri Jan 20, 2023 9:21 pm
Forum: Worlds Support
Topic: Please soften region shutdowns for legacy owned regions
Replies: 8
Views: 2869

Please soften region shutdowns for legacy owned regions

We were starting the OMRG meeting in a legacy residents region today when we were all crashed by Kitely cause they had run out of KC and not noticed it. This is really a rude and clunky way to treat people. I'd like to suggest that Kitely institute two things to make this less rude. a) warn the regi...
by Mike Lorrey
Thu Jan 12, 2023 10:40 pm
Forum: Other Support
Topic: new default texture key id not being allowed on KMP
Replies: 10
Views: 3911

Re: new default texture key id not being allowed on KMP

As was the case in the example in the link I gave you, the act of removing and reapplying the material also caused the removal of the referenced asset that was missing from your object from its object data. The asset UUID existed in that object data before you did so, while the asset itself was mis...
by Mike Lorrey
Thu Jan 12, 2023 9:55 pm
Forum: Other Support
Topic: new default texture key id not being allowed on KMP
Replies: 10
Views: 3911

Re: new default texture key id not being allowed on KMP

I want to remind you of your previous problems relating to missing assets: https://www.kitely.com/forums/viewtopic.php?p=21684#p21684 The fact that you're not aware of how an asset was added to your build doesn't mean that it wasn't added due to an action you've taken. OpenSim doesn't add assets ra...
by Mike Lorrey
Thu Jan 12, 2023 9:17 pm
Forum: Other Support
Topic: new default texture key id not being allowed on KMP
Replies: 10
Views: 3911

Re: new default texture key id not being allowed on KMP

Hi Mike, I'm sorry but I handle dozens to hundreds of emails, IMs and PMs each day so I don't recall the details of them all. I don't doubt your story but there is a difference between a random UUID that is added to an object and doesn't exist in other grids and one that is pre-defined in OpenSim o...
by Mike Lorrey
Thu Jan 12, 2023 8:37 pm
Forum: Other Support
Topic: new default texture key id not being allowed on KMP
Replies: 10
Views: 3911

Re: new default texture key id not being allowed on KMP

Hi Mike, We haven't changed any OpenSim code for a while now. Where was the default blank white texture UUID changed? Can you please link to your source for this information? Ilan, don't you recall me whining to you about adding my Victorian Pot Belly Stove mesh to the marketplace? This was the UUI...