Hi Ilan,
Thank you for your reply, the texture was applied from her inventory.
She will try it once more asap but she did already with a new mesh and textured from inventory before. Will let you know the result as soon as tested and when I have her answer.
Search found 86 matches
- Fri Feb 14, 2020 2:22 pm
- Forum: Feedback and Suggestions
- Topic: We've updated Kitely to OpenSim 0.9.1.1
- Replies: 126
- Views: 112799
- Fri Feb 14, 2020 12:15 pm
- Forum: Feedback and Suggestions
- Topic: We've updated Kitely to OpenSim 0.9.1.1
- Replies: 126
- Views: 112799
Re: We've updated Kitely to OpenSim 0.9.1.1
Hi, Thanks for the update, I checked the sim and haven't noticed problems, also not for textures which have partial transparency. Thank you. On the other hand Catherine just mentioned a rather weird problem. She textured one of my meshes and made some different combinations of it. Before the update ...
- Sat Dec 14, 2019 4:57 am
- Forum: General Discussion
- Topic: Terrain File Advice
- Replies: 4
- Views: 3450
Re: Terrain File Advice
Daire, You might have a good look at that terrain map, in principle those are height maps black/white where black is a lower level and white high. At least in most game engines it's like that. If you take it in photoshop, gimp or anything of the style you can influence those by adding grey levels. P...
- Mon Nov 11, 2019 2:49 am
- Forum: Feedback and Suggestions
- Topic: Kitely downtime due to DDoS (November 10, 2019)
- Replies: 1
- Views: 11457
Re: Kitely downtime due to DDoS (November 10, 2019)
Sorry to hear so Ilan, that's super annoying for you guys but you seem to have been able to handle it fast and efficient, thank you.
- Fri Nov 01, 2019 2:29 am
- Forum: Organizations (Kitely Virtual Grids) Support
- Topic: Avatar - outfit change once in an Organization world
- Replies: 7
- Views: 11938
Re: Avatar - outfit change once in an Organization world
If I find some time I'd like to make some mesh Avis myself, wouldn't hurt to get my awful looking puppet on a string in order. Wouldn't hurt to play with it also.
- Tue Oct 22, 2019 12:13 pm
- Forum: Organizations (Kitely Virtual Grids) Support
- Topic: Avatar - outfit change once in an Organization world
- Replies: 7
- Views: 11938
Re: Avatar - outfit change once in an Organization world
Hello Eileen, I do not know how far you want to go with this, actually don't know which grade K12 is, not used to this system. There is a way to get avatars in any grid. The system is simple and if I have it well you can have them clothed too. It's very simple just tweaking some sliders and using yo...
- Wed Oct 09, 2019 2:15 am
- Forum: Other Support
- Topic: uploading MESH
- Replies: 8
- Views: 8567
Re: uploading MESH
yeps, forgot a major issue, if for example the columns are the same allover the building (eventually other elements too) it is good to reuse those inworld. The engine will look at the "parent UUID", it will save you a lot in data that has to be send over to the client. Consider it as some instancing...
- Wed Oct 09, 2019 2:12 am
- Forum: Other Support
- Topic: uploading MESH
- Replies: 8
- Views: 8567
Re: uploading MESH
Hi Alexina, I'm sorry to say but you indeed can't upload a mesh building just like that. You will have a extremely heavy build where your physics are absolutely incorrect working, which will be hard to texture depending how the UV maps are made, and where I have the impression no texture faces exist...
- Thu Sep 26, 2019 6:40 am
- Forum: Scripting
- Topic: multiple particle streams or beams
- Replies: 5
- Views: 5835
Re: multiple particle streams or beams
Sorry Meghan, rl is keeping me a bit busy the last month, missed your reply. As mentioned before I'm in no way a scripted. but since the geometry is in principle very simple you do can work with a "doubled" mesh of which specific texture faces can be made alpha/none alpha. Also you can enlarge a mes...
- Sun Sep 22, 2019 2:42 am
- Forum: Scripting
- Topic: multiple particle streams or beams
- Replies: 5
- Views: 5835
Re: multiple particle streams or beams
Hello Meghan, I'm sorry I'm in no way a scripter so I'm in no way the person who can help you with this issue. On the other hand I was thinking about the issue and am wondering a bit why you use particles to recreate this effect. They tend to be quite demanding on the rendering system. In the end, a...