Search found 86 matches

by Zed deTremont
Fri Feb 14, 2020 2:22 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 112799

Re: We've updated Kitely to OpenSim 0.9.1.1

Hi Ilan,
Thank you for your reply, the texture was applied from her inventory.
She will try it once more asap but she did already with a new mesh and textured from inventory before. Will let you know the result as soon as tested and when I have her answer.
by Zed deTremont
Fri Feb 14, 2020 12:15 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 112799

Re: We've updated Kitely to OpenSim 0.9.1.1

Hi, Thanks for the update, I checked the sim and haven't noticed problems, also not for textures which have partial transparency. Thank you. On the other hand Catherine just mentioned a rather weird problem. She textured one of my meshes and made some different combinations of it. Before the update ...
by Zed deTremont
Sat Dec 14, 2019 4:57 am
Forum: General Discussion
Topic: Terrain File Advice
Replies: 4
Views: 3450

Re: Terrain File Advice

Daire, You might have a good look at that terrain map, in principle those are height maps black/white where black is a lower level and white high. At least in most game engines it's like that. If you take it in photoshop, gimp or anything of the style you can influence those by adding grey levels. P...
by Zed deTremont
Mon Nov 11, 2019 2:49 am
Forum: Feedback and Suggestions
Topic: Kitely downtime due to DDoS (November 10, 2019)
Replies: 1
Views: 11457

Re: Kitely downtime due to DDoS (November 10, 2019)

Sorry to hear so Ilan, that's super annoying for you guys but you seem to have been able to handle it fast and efficient, thank you.
by Zed deTremont
Fri Nov 01, 2019 2:29 am
Forum: Organizations (Kitely Virtual Grids) Support
Topic: Avatar - outfit change once in an Organization world
Replies: 7
Views: 11938

Re: Avatar - outfit change once in an Organization world

If I find some time I'd like to make some mesh Avis myself, wouldn't hurt to get my awful looking puppet on a string in order. Wouldn't hurt to play with it also.
by Zed deTremont
Tue Oct 22, 2019 12:13 pm
Forum: Organizations (Kitely Virtual Grids) Support
Topic: Avatar - outfit change once in an Organization world
Replies: 7
Views: 11938

Re: Avatar - outfit change once in an Organization world

Hello Eileen, I do not know how far you want to go with this, actually don't know which grade K12 is, not used to this system. There is a way to get avatars in any grid. The system is simple and if I have it well you can have them clothed too. It's very simple just tweaking some sliders and using yo...
by Zed deTremont
Wed Oct 09, 2019 2:15 am
Forum: Other Support
Topic: uploading MESH
Replies: 8
Views: 8567

Re: uploading MESH

yeps, forgot a major issue, if for example the columns are the same allover the building (eventually other elements too) it is good to reuse those inworld. The engine will look at the "parent UUID", it will save you a lot in data that has to be send over to the client. Consider it as some instancing...
by Zed deTremont
Wed Oct 09, 2019 2:12 am
Forum: Other Support
Topic: uploading MESH
Replies: 8
Views: 8567

Re: uploading MESH

Hi Alexina, I'm sorry to say but you indeed can't upload a mesh building just like that. You will have a extremely heavy build where your physics are absolutely incorrect working, which will be hard to texture depending how the UV maps are made, and where I have the impression no texture faces exist...
by Zed deTremont
Thu Sep 26, 2019 6:40 am
Forum: Scripting
Topic: multiple particle streams or beams
Replies: 5
Views: 5835

Re: multiple particle streams or beams

Sorry Meghan, rl is keeping me a bit busy the last month, missed your reply. As mentioned before I'm in no way a scripted. but since the geometry is in principle very simple you do can work with a "doubled" mesh of which specific texture faces can be made alpha/none alpha. Also you can enlarge a mes...
by Zed deTremont
Sun Sep 22, 2019 2:42 am
Forum: Scripting
Topic: multiple particle streams or beams
Replies: 5
Views: 5835

Re: multiple particle streams or beams

Hello Meghan, I'm sorry I'm in no way a scripter so I'm in no way the person who can help you with this issue. On the other hand I was thinking about the issue and am wondering a bit why you use particles to recreate this effect. They tend to be quite demanding on the rendering system. In the end, a...