Search found 360 matches
- Sat Feb 11, 2017 11:17 pm
- Forum: Scripting
- Topic: Trying to make particles move in circles
- Replies: 2
- Views: 3358
Re: Trying to make particles move in circles
Also: The OMEGA flag only rotates the point of emission at the given burst radius (and the burst radius is also tempered by cone emission angle begin and end angles). The moment you try to make the emitted particles follow the source, the radius is turned off and they all show up at the center. I'm ...
- Sat Feb 11, 2017 7:42 pm
- Forum: Scripting
- Topic: Trying to make particles move in circles
- Replies: 2
- Views: 3358
Trying to make particles move in circles
Ok I'm trying to make particles move around in circles at a given radius from the emitter, and to rise after emission. The problem is that the FOLLOW_SOURCE flag turns off the BURST_RADIUS flag, so when you try to get them to follow a rotating emitter prim, the emission radius is ignored and they ar...
- Wed Jan 25, 2017 6:18 pm
- Forum: Building and Texturing
- Topic: Physics for Noobs
- Replies: 8
- Views: 14481
Re: Physics for Noobs
There are issues with ramps as well if they are too steep. For instance, the classic spiral ramp staircase made with a single tube prim, which is exceedingly easy to walk up in SL, is a bit more difficult in OS with ODE but workable in most conditions, but Bullet puts a limit on how steeply your ram...
- Tue Jan 24, 2017 6:04 pm
- Forum: Using Opensim
- Topic: llGetLinkPrimitiveParams bug
- Replies: 11
- Views: 22960
Re: llGetLinkPrimitiveParams bug
Hi Mike, Have you checked if there is an existing Mantis bug report for this problem? (there are quite a few bug reports about various problems with llGetLinkPrimitiveParams) See: http://opensimulator.org/mantis/view_all_bug_page.php There appears to be a mantis about the entire category of llGet/S...
- Tue Jan 24, 2017 5:50 pm
- Forum: Using Opensim
- Topic: Build>Undo bug on linksets
- Replies: 10
- Views: 18080
Re: Build>Undo bug on linksets
I understand all this, but these excuses, and thats what these responses are, sound like the sort of "we've always done it this way" bs that infects certain companies that rhyme with Blinding Blab.
- Tue Jan 24, 2017 3:47 am
- Forum: Using Opensim
- Topic: llGetLinkPrimitiveParams bug
- Replies: 11
- Views: 22960
Re: llGetLinkPrimitiveParams bug
It appears that this function is returning a value of zero no matter what the actual alpha is.
- Tue Jan 24, 2017 3:40 am
- Forum: Using Opensim
- Topic: llGetLinkPrimitiveParams bug
- Replies: 11
- Views: 22960
llGetLinkPrimitiveParams bug
paste the following code into a script in a prim that has zero transparency. Note that in code, zero transparency or alpha is supposed to have the value 1.00. If you APPLY an alpha of 0.000 to a face or prim, it will make it 100% transparent. 1.00 is fully opaque. Thus a prim that is fully opaque sh...
- Tue Jan 24, 2017 12:46 am
- Forum: Using Opensim
- Topic: Edit Dialog gives wrong link number
- Replies: 1
- Views: 7348
Edit Dialog gives wrong link number
The edit dialog is returning incorrect data as to the link number of a child prim in a linkset. Normally there is a distinction between counting the root prim as number 0 vs number 1, but in this case, the edit dialog says that the armrests of this couch are link number 2, but llSay(0,(string)llGetL...
- Mon Jan 23, 2017 6:52 pm
- Forum: Using Opensim
- Topic: Build>Undo bug on linksets
- Replies: 10
- Views: 18080
Re: Build>Undo bug on linksets
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- Mon Jan 23, 2017 6:50 pm
- Forum: Using Opensim
- Topic: Build>Undo bug on linksets
- Replies: 10
- Views: 18080
Re: Build>Undo bug on linksets
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