Yes, even when it works it can take 15 seconds to load the contents of an object that has a lot of stuff in it.
But when it fails it never loads - out of curiosity, I've left an avatar waiting for hours to see if it loaded but it never did.
Search found 231 matches
- Tue Nov 17, 2015 10:19 pm
- Forum: Using Opensim
- Topic: "Loading contents..." when trying to view object contents
- Replies: 20
- Views: 27585
- Mon Nov 16, 2015 9:52 pm
- Forum: Using Opensim
- Topic: "Loading contents..." when trying to view object contents
- Replies: 20
- Views: 27585
"Loading contents..." when trying to view object contents
When I open an object (root or child prim) in the edit window's "Contents" tab, sometimes the viewer (Firestorm or Singularity) will show the message "Loading contents..." but never goes beyond this. This seems more likely to happen with an object that has a lot of contents, but I've also seen it in...
- Tue Nov 10, 2015 12:21 am
- Forum: Other Support
- Topic: Message Lag/ Undelivered "Instant" Messages.
- Replies: 20
- Views: 17840
Re: Message Lag/ Undelivered "Instant" Messages.
Has anyone else reading this thread encountered a similar problem of offline IMs being delayed until they are delivered inworld? Yes, in fact this happened to me on Wednesday (although I've known this problem to happen for a long time in Kitely). The pattern seems to be that person A sends an IM to...
- Tue Oct 13, 2015 12:36 pm
- Forum: Wanted
- Topic: Looking for trees and bushes with high LOD
- Replies: 5
- Views: 5668
Re: Looking for trees and bushes with high LOD
I think to decrease LOD settings during upload is something what we do in SL, where it has significant impact on prim count of object. I would say there is not much meaning of that in OpenSim worlds. It's not just prim count, though - more polygons (as with higher LOD models) causes more performanc...
- Sun Oct 11, 2015 1:03 am
- Forum: Scripting
- Topic: Slave (not the Gorean type) script
- Replies: 5
- Views: 5981
Re: Slave (not the Gorean type) script
If you don't want to link them, and you don't want to use listeners, I'd consider using the osMessageObject() function. You need to know the UUID of the other object, but if you do it works very well.
- Sat Aug 08, 2015 9:32 pm
- Forum: Scripting
- Topic: drink giver
- Replies: 3
- Views: 3609
Re: drink giver
Just glancing through the script, I don't see anything that should cause you problems in OpenSim, assuming it works OK in SL. It's all pretty standard stuff.
- Tue Jul 28, 2015 9:47 pm
- Forum: Other Support
- Topic: llSetLinkPrimitiveParamsFast not working ... sometimes
- Replies: 6
- Views: 6364
Re: llSetLinkPrimitiveParamsFast not working ... sometimes
Hi Kayaker. You might want to consider using something like this: MoveTo(vector NewPos) { list Params = []; integer Jumps = (integer)(llVecDist(llGetPos(), NewPos) / 10.0) + 1; while(Jumps--) { Params += [ PRIM_POSITION, NewPos ]; } llSetLinkPrimitiveParamsFast(LINK_ROOT, Params); } As you can see, ...
- Thu Jul 09, 2015 12:58 am
- Forum: Other Support
- Topic: Titler Script Help
- Replies: 8
- Views: 7578
Re: Titler Script Help
Yes, this is a bug in OpenSim itself. It's a known issue, over three years old and still with no fix.
This is the bug report: http://opensimulator.org/mantis/view.php?id=6056.
This is the bug report: http://opensimulator.org/mantis/view.php?id=6056.
- Mon Jul 06, 2015 11:50 pm
- Forum: Other Support
- Topic: Titler Script Help
- Replies: 8
- Views: 7578
Re: Titler Script Help
I've just done some testing, and reproduced the problem. The change() event for changing owner isn't working, so it's always listening to the original owner. For a short-term fix, get people to reset the script when they receive their copy. For a longer-term fix, I suggest using the on_rez() or atta...
- Mon Jul 06, 2015 9:59 pm
- Forum: Other Support
- Topic: Titler Script Help
- Replies: 8
- Views: 7578
Re: Titler Script Help
For what it's worth, you don't actually need to check the channel and sender in the listen() event, because your llListen specifies them. So any message that's not sent by the owner on channel 1 will not trigger the listen() event at all in this case.