Um yeah! I would settle for just about anything in mesh at this point. (other than Ruth sorry) I've seen one person wearing spinning boxes I may give that a try soon! I'm spoiled - system avatars are just too hard to look at.Macphisto Angelus wrote: ↑Thu Aug 09, 2018 5:57 pmlooks like someone is missing a niche market in avatars.
Search found 17 matches
- Thu Aug 09, 2018 6:10 pm
- Forum: Media Mentions
- Topic: I haz a blog!
- Replies: 8
- Views: 6973
Re: I haz a blog!
- Thu Aug 09, 2018 5:27 pm
- Forum: Media Mentions
- Topic: I haz a blog!
- Replies: 8
- Views: 6973
Re: I haz a blog!
We can get those in Kitely? Where? Where?
- Thu Aug 09, 2018 4:47 pm
- Forum: Building and Texturing
- Topic: How to correctly upload mesh
- Replies: 31
- Views: 56228
Re: How to correctly upload mesh
You can Mike using Cycles render instead of Blender Render. You set up your materials in the material tab assigning the mesh to each one. Then for each material you use the Cycles nodes to create the result you are looking for and bake that result. Creating the materials and getting them mapped righ...
- Sun Aug 05, 2018 9:34 pm
- Forum: Building and Texturing
- Topic: How to correctly upload mesh
- Replies: 31
- Views: 56228
Re: How to correctly upload mesh
I won't disagree Mike it has caused me extra work more than once. Usually if I treat the smooth like a subsurface mod and put just a little extra where needed I get sharpish looking edges and it works for most things. The sword I'm making is thankfully low enough poly I can let it add the extra and ...
- Sun Aug 05, 2018 6:35 pm
- Forum: Worlds Support
- Topic: Linking two worlds together
- Replies: 9
- Views: 10382
Re: Linking two worlds together
Sadly that is beyond my ability to code but I'm sure someone (Michael?) will do it eventually - at least the part without passengers. I would happily buy it off Kitely Market
- Sun Aug 05, 2018 12:12 am
- Forum: Worlds Support
- Topic: Linking two worlds together
- Replies: 9
- Views: 10382
Re: Linking two worlds together
I love to sail so have to ask: If I am sitting in my sailboat and therefore attached to it and went through a tp large enough for us both it would go with me? If so that is way cool and imho just as good as "the take your chances you crash and deal with your world jerking around" option of connected...
- Sat Aug 04, 2018 11:19 pm
- Forum: Building and Texturing
- Topic: How to correctly upload mesh
- Replies: 31
- Views: 56228
Re: How to correctly upload mesh
I have run into an issue where the meshermizer seems to grossly overcount the number of vertexes. I have a mesh that in blender counts at 22k verts, but the upload process rejects it claiming it is over 65k. I had to remove two parts of the mesh to make them separate pieces, so the main part is 11k...