Search found 113 matches

by Michael Timeless
Sat Sep 05, 2020 8:24 pm
Forum: Using Opensim
Topic: Unable to rez items in suitcase
Replies: 2
Views: 3499

Re: Unable to rez items in suitcase

Ok, don't know why but I went to the OSgrid Sandbox, the item rezzed immediately. I then took the rezzed copy back into inventory, came back to Kitely, and this time the copy of the item rezzed. The original, still wouldn't rez, and ironically the parts of the item returned to my lost and found from...
by Michael Timeless
Sat Sep 05, 2020 7:25 pm
Forum: Using Opensim
Topic: Unable to rez items in suitcase
Replies: 2
Views: 3499

Unable to rez items in suitcase

Hi I'm having issues rezzing items from my othergrid Avi's suitcase to my sim. I created the item in one virtual grid, came into Kitely with that avatar and it will not let me rez anything from my suitcase. I've set the sim to allow both item creation (build) and item entry. I can create a prim with...
by Michael Timeless
Sat Aug 29, 2020 7:56 am
Forum: Building and Texturing
Topic: How to correctly upload mesh
Replies: 31
Views: 54971

Re: How to correctly upload mesh

I would like to offer a suggestion. If you would like to demonstrate this on a large 4x4 in Kitely I would be more than willing to give you a sim for two weeks 4x4 to demonstrate your work to potential clients. In your going to sell these in the Kitely Marketplace I would even make the same offer in...
by Michael Timeless
Sat Aug 22, 2020 10:13 pm
Forum: Building and Texturing
Topic: How to correctly upload mesh
Replies: 31
Views: 54971

Re: How to correctly upload mesh

I know this will not be much help but here is another thought. During my time in SL I worked with quite a few people with handicaps who "walked" around their sims. In those sims they had the ability to view most of the sim depending on their graphic cards. What immediately stood out were the lower r...
by Michael Timeless
Sat Nov 03, 2018 2:03 am
Forum: Building and Texturing
Topic: Region Images
Replies: 0
Views: 5288

Region Images

I've been trying to print a large format image file of a region. To do this I want to get the highest resolution image possible because as I scale the image up I'm trying to avoid pixilation. The in world map give a very good high quality image. However, there is no way to export it intact to pull i...
by Michael Timeless
Tue Oct 23, 2018 6:08 am
Forum: Scripting
Topic: Using osGetRegionMap
Replies: 1
Views: 4904

Using osGetRegionMap

Has anyone had any experience in using this to retrieve their world map? I would like to get a clear texture of a world that I can put into photoshop and enlarge without the distortion I commonly get when trying to zoom out or screen shot the world map. I guess just being able top retrieve the UUID ...
by Michael Timeless
Fri Oct 05, 2018 10:00 pm
Forum: Viewers Support
Topic: Space Navigator not working with High Sierra
Replies: 6
Views: 8704

Re: Space Navigator not working with High Sierra

Not sure about the MacOs, but my Space Navigator has not worked with any viewer since I was forced to upgrade to Windows 10.
by Michael Timeless
Wed Oct 03, 2018 1:51 am
Forum: Using Opensim
Topic: What's up with Downoad Raw terrain?
Replies: 7
Views: 13899

Re: What's up with Downoad Raw terrain?

Ada and Graham
Great advice, I will attempt as soon as I get home tonight. I've tried just about everything else without luck. Thanks for the links and information.

Mike
by Michael Timeless
Tue Oct 02, 2018 3:54 am
Forum: Using Opensim
Topic: What's up with Downoad Raw terrain?
Replies: 7
Views: 13899

.RAW Terrain Creation

My primary purpose in Kitely and other grids is to create recreations of areas that I've visited and love in RL. Unfortunately, the terrain tools don't always work so well when trying to recreate actual areas. Recently, I came across a website that takes actual areas and creates terrain heightmaps t...
by Michael Timeless
Fri Sep 28, 2018 12:59 am
Forum: Building and Texturing
Topic: Mesh Issue?
Replies: 6
Views: 9146

Re: Mesh Issue?

Ilan Thank you. The solution to the environment setting wasn't obvious because it only occurred in a single world regardless of the .OAR loaded. I have done as the article suggested and simply disabled Lightshare, which works for that single world. I don't know much about lightshare and will have to...