Search found 86 matches
- Mon May 20, 2019 2:19 am
- Forum: Building and Texturing
- Topic: Object centre moving between Blender and OpenSim
- Replies: 14
- Views: 16058
Re: Object centre moving between Blender and OpenSim
Sorry better make a correct screenshot of what I found with indication of transformations and tiny camera at the left side.
- Mon May 20, 2019 2:17 am
- Forum: Building and Texturing
- Topic: Object centre moving between Blender and OpenSim
- Replies: 14
- Views: 16058
Re: Object centre moving between Blender and OpenSim
Hello John, Although I do not use blender the principles of all meshes made in 3D programs are the same. Downloaded your object to have a look what might go wrong. When opening the .dae file I noted that you haven't what is called zero'd out. The pivot point has been set on the tip your tetrahedron....
- Sun May 12, 2019 10:14 am
- Forum: Kitely Market
- Topic: mesh bodys??
- Replies: 13
- Views: 17106
Re: mesh bodys??
Little note, just as in sl it's not up to the creators of the platform to make the content, it's to the people who populate it.
- Sun May 12, 2019 10:12 am
- Forum: Kitely Market
- Topic: mesh bodys??
- Replies: 13
- Views: 17106
Re: mesh bodys??
Mikie, I agree that there is a shortage on a variety of mesh bodies, not my speciality though let's translate what you wrote in a rather rude way. You tried to make a mesh avatar via make human and didn't succeed. Instead of sticking to it and trying to get it correct you just blame others that you ...
- Thu May 09, 2019 2:33 am
- Forum: Avatars
- Topic: Question About Mesh Avatars
- Replies: 18
- Views: 18453
Re: Question About Mesh Avatars
Oops sorry for getting this longer seems to be a bento rig plugin now
- Thu May 09, 2019 2:30 am
- Forum: Avatars
- Topic: Question About Mesh Avatars
- Replies: 18
- Views: 18453
Re: Question About Mesh Avatars
Forgot that you might run into the retopology too depending the model as Ada rightfully mentioned. Just for whomever might be interested after. There's a neath free program to model a character. http://www.makehumancommunity.org/content/downloads.html I do not say it's perfect and above mentioned ru...
- Thu May 09, 2019 1:19 am
- Forum: Avatars
- Topic: Question About Mesh Avatars
- Replies: 18
- Views: 18453
Re: Question About Mesh Avatars
Hello Koshari, I'm afraid this gonna be a rather disappointing answer for you. Most of those sites forbid the importation to at least second life I do not know if this includes OpenSim also. But I wouldn't be wondered at all. Of course I do know that it's regularly done. Secondly you'll have a mesh ...
- Sun Mar 17, 2019 12:18 am
- Forum: Scripting
- Topic: Tree Planting Script
- Replies: 13
- Views: 17783
Re: Tree Planting Script
Nice initiative David, but what to plant depends pretty on where you live. Where I am for example, for planting trees it's already getting a bit on the late side.
- Tue Mar 12, 2019 1:54 am
- Forum: Scripting
- Topic: Path following system?
- Replies: 4
- Views: 6921
Re: Path following system?
Hello Kimm, I know that Omei Qunhua has such a system in sl. Last week I've been talking to her and she was interested to adapt her scripts for kitely. She's a rl programmer so I hope she effectively does it. Of course if she effectively does it... euhm I can not tell but since I see your demand I'l...
- Sun Mar 10, 2019 11:11 am
- Forum: Viewers Support
- Topic: Loading World Issue
- Replies: 52
- Views: 52592
Re: Loading World Issue
Strange, other suggestion just as matter of deduction. Did you try to use for example the singularity viewer to see if you have more success?