Search found 297 matches
- Tue Jan 07, 2014 8:16 am
- Forum: Worlds Support
- Topic: Recently rezzed prims dissapear while I am gone
- Replies: 17
- Views: 11146
Re: Recently rezzed prims dissapear while I am gone
Lots of very strange things are happening. I tried rezzing cubes instead of trees. The cube had a very similar script to make it a good test. I rezzed several hundred of them, logged out and back in, they were all always there. I tried turning mega regions off and rezzing a bunch more cubes, logging...
- Mon Jan 06, 2014 6:15 pm
- Forum: Worlds Support
- Topic: Recently rezzed prims dissapear while I am gone
- Replies: 17
- Views: 11146
Re: Recently rezzed prims dissapear while I am gone
The rezzer is rezzing trees that do not have the "temporary" bit set. I would expect temporary trees to all be gone after being away. Many of the trees are still there and it looks like the same ones that survived the first round are still there. Typically I log off and back on later, I did not tele...
- Sat Jan 04, 2014 8:43 am
- Forum: Worlds Support
- Topic: Recently rezzed prims dissapear while I am gone
- Replies: 17
- Views: 11146
Recently rezzed prims dissapear while I am gone
I'm testing my tree rezzer, and it seems to work fine. Then I log out and when I come back, most of the trees that it rezzed are gone! Not the most recent trees rezzed, it seems that the ones the rezzer rezzed first are preferentially deleted. (How many trees can a tree rezzer rez if a tree rezzer c...
- Sat Jan 04, 2014 8:14 am
- Forum: Scripting
- Topic: llGround FAILS IN MEGA REGIONS!!!! DISASTER!!!
- Replies: 7
- Views: 6548
Re: llGround FAILS IN MEGA REGIONS!!!! DISASTER!!!
I did a search on the OpenSim Mantis and found that this is a known issue, and there are patches for it. (Jason doesn't like the approach used, and that may be why it has not become a permanent fix). Look at Mantis #6596 from last April(!!)
- Thu Jan 02, 2014 7:11 pm
- Forum: Scripting
- Topic: Detecting Mega Regions and their edges
- Replies: 5
- Views: 4996
Re: Detecting Mega Regions and their edges
I remember vaguely that you have to tell Boo's boats what size world you are in. Would that be a way of handling this sort of issue? Yeah, I could find no other way to do it, so I added a button to my dialog that says 1x1 by default and you can click on it to change to 2x2, 3x3, etc. Unfortunately ...
- Wed Jan 01, 2014 9:22 pm
- Forum: Scripting
- Topic: Detecting Mega Regions and their edges
- Replies: 5
- Views: 4996
Re: Detecting Mega Regions and their edges
Since I cannot detect the EdgeOfWorld or EdgeOfMegaRegion, I tried sailing off the edge. My windsurfer is a non-physical vehicle so it is moving with llSetLinkPrimParamFast(LINK_THIS,[PRIM_POSITION,pos]); First I tried sailing off the south or west edge of a mega region (or a single region I assume)...
- Tue Dec 31, 2013 9:38 pm
- Forum: Scripting
- Topic: llGround FAILS IN MEGA REGIONS!!!! DISASTER!!!
- Replies: 7
- Views: 6548
Re: llGround FAILS IN MEGA REGIONS!!!! DISASTER!!!
We'll look into this after tomorrow's release. Thanks! I know you guys are inheriting all these problems from the Open Sim code and it's not your fault. Hanging out here in Kitely I have come to appreciate the value of mega regions, and if you can fix some of these little problems with them, that w...
- Tue Dec 31, 2013 9:13 pm
- Forum: Scripting
- Topic: llGround FAILS IN MEGA REGIONS!!!! DISASTER!!!
- Replies: 7
- Views: 6548
llGround FAILS IN MEGA REGIONS!!!! DISASTER!!!
If you call llGround (and llGroundNormal and llGroundSlope and llGroundContour) inside the SW 256z256m sub-region of a mega region, it returns the expected value. But if you call if outside the first 256x256 it RETURNS THE WRONG VALUE. It appears to return the ground level from the NW corner of the ...
- Tue Dec 31, 2013 7:54 am
- Forum: Scripting
- Topic: llSetRegionPos FAILS TO WORK IN MEGA REGIONS!
- Replies: 4
- Views: 4958
llSetRegionPos FAILS TO WORK IN MEGA REGIONS!
If you call llSetRegionPos with a co-ordinate that is larger than 256 in x or y, it just refuses to do anything and leaves the prim where it is. I guess I'll have to go back to using warpPos again. Here is a script to demonstrate the problem. Put this in a prim. If the prim is located inside 0 to 25...
- Tue Dec 31, 2013 12:39 am
- Forum: Scripting
- Topic: Detecting Mega Regions and their edges
- Replies: 5
- Views: 4996
Detecting Mega Regions and their edges
As near as I can tell, llEdgeOfWorld always returns 1 no matter where you are inside a mega region, no mater which way you look. In grids that allow vehicles to cross region boundaries, I use llEdgeOfWorld to tell if there is another region across an upcoming border. This is important to know becaus...