Search found 356 matches

by Mike Lorrey
Tue Jan 10, 2017 8:13 pm
Forum: Feedback and Suggestions
Topic: Classifieds and new viewer search functionality
Replies: 28
Views: 55046

Re: Classifieds and new viewer search functionality

My classifieds seem to have disappeared from my profile...
by Mike Lorrey
Tue Jan 10, 2017 3:48 am
Forum: Viewers Support
Topic: A fix for your UnknownUser UMMAU42 Blues...
Replies: 2
Views: 7025

A fix for your UnknownUser UMMAU42 Blues...

We've all come back from hypergridding carrying the UnknownUser UMMAU42 cooties. Until now the one sure cure has always been to clear your cache and relog. Of course you lose track of ongoing conversations, etc and maybe you are a bit too busy. Fear not, there's another fix for it. If you return to ...
by Mike Lorrey
Mon Jan 09, 2017 8:30 pm
Forum: Scripting
Topic: Bug in llWater
Replies: 2
Views: 3735

Bug in llWater

llWater() function is not returning the proper water height. In SLexit, we have the water set at the standard depth in the sim. I have a sailboat set on the water level. The llWater function thinks that the water is 20 meters below it, i.e. it is getting a null return of 0.
by Mike Lorrey
Mon Jan 09, 2017 5:45 pm
Forum: Events and Activities
Topic: OpenSim Embassy Grand Opening Festival
Replies: 0
Views: 1637

OpenSim Embassy Grand Opening Festival

To begin promoting Opensim widely in Second Life, we are hosting a musical celebration on Wedneday, January 11th, in SL in the Larsen region at the OS Embassy. Schedule of Performers: 11am The ChangHigh Sisters Fireshow of Light, Life & Love 12pm-2pm: SingerGirl XOXOXO: Performing an eclectic mix of...
by Mike Lorrey
Sun Jan 08, 2017 3:31 am
Forum: Kitely Market
Topic: Is It Possible to NOT Deliver to One Grid
Replies: 4
Views: 5193

Re: Is It Possible to NOT Deliver to One Grid

It is unfortunately the case that making content exportable at all makes it exportable to all, simply because the architects of Opensim have in the past generally been anti-intellectual-property and refused to consider proposals made 8 years ago to create a more robust permissions system based on sm...
by Mike Lorrey
Sun Jan 08, 2017 2:31 am
Forum: Merchants
Topic: Snowmaking Gun v 1.01
Replies: 0
Views: 2188

Snowmaking Gun v 1.01

For your wintertime enjoyment, espectially for those who live in, or keep regions in, warmer climates, or for those who wish to add some interactive and functional equipment to their regions ski slope, sledding area, snowboarding half pipe, what have you, we at Hypersonic Systems are happy to presen...
by Mike Lorrey
Sun Jan 08, 2017 2:25 am
Forum: Kitely Market
Topic: Product won't list due to "missing texture"
Replies: 42
Views: 48520

Re: Product won't list due to "missing texture"

I have resolved this issue by ruthlessly going through the blender file for the offending prim, completely eliminating any possible excess vertices, faces, edges, or materials that may possibly exist, remapping the material, applying a fresh "steel" texture, and applying the rotations, locations and...
by Mike Lorrey
Sat Jan 07, 2017 9:19 pm
Forum: Kitely Market
Topic: Product won't list due to "missing texture"
Replies: 42
Views: 48520

Re: Product won't list due to "missing texture"

Ilan Tochner wrote:Okay, we'll look into it. We may have overlooked this particular UUID's special handling by viewers.
THANK YOU
by Mike Lorrey
Sat Jan 07, 2017 9:08 pm
Forum: Kitely Market
Topic: Product won't list due to "missing texture"
Replies: 42
Views: 48520

Re: Product won't list due to "missing texture"

I have replaced all but one of the faces of the prims with a blank texture I made by saving the kitely default blank texture to my hDD, then uploading it to my own inventory, and applying it as "intlibs-blank". I thought I got them all but missed one it seems. But this is definitely the kitely defau...
by Mike Lorrey
Sat Jan 07, 2017 9:03 pm
Forum: Kitely Market
Topic: Product won't list due to "missing texture"
Replies: 42
Views: 48520

Re: Product won't list due to "missing texture"

It is looking for what is stored in your inventory. Did you make sure to apply the textures on the rezzed copy of the mesh and only then take it into your inventory? (Please note that changes made to items while they are inside your inventory are only applied after they are actually rezzed and that...