Search found 1273 matches
- Wed Feb 15, 2023 5:39 pm
- Forum: Viewers Support
- Topic: Missing OpenSim Library in latest Firestorm
- Replies: 14
- Views: 5176
Re: Missing OpenSim Library in latest Firestorm
I checked this a few moments ago. That folder doesn't appear to be empty on my end. Running the latest 6.6.8 release. Thanks for this. I suspect it is something on my system that blocks loading of the files. I can see the folders and selecting one displays "Loading..." alongside but the contents ne...
- Sun Feb 12, 2023 7:28 pm
- Forum: Viewers Support
- Topic: Missing OpenSim Library in latest Firestorm
- Replies: 14
- Views: 5176
Missing OpenSim Library in latest Firestorm
The folders in the OpenSim Library in the latest Firestorm appear to be empty. Just me?
Firestorm 6.6.8 (68380) Jan 3 2023 20:56:25 (64bit / SSE2) (Firestorm-Releasex64) with OpenSimulator support.
Firestorm 6.6.8 (68380) Jan 3 2023 20:56:25 (64bit / SSE2) (Firestorm-Releasex64) with OpenSimulator support.
- Tue Feb 07, 2023 8:29 pm
- Forum: Other Support
- Topic: broken hair
- Replies: 7
- Views: 4091
Re: broken hair
Not exactly my area of expertise but have you tried rightclick avatar, Appearance, Reset, Mesh LOD or increased the LOD setting under Avatar, Preferences, Graphics, Objects & sculpts LOD?
- Tue Jan 31, 2023 12:12 pm
- Forum: Scripting
- Topic: Dicey Proposition
- Replies: 2
- Views: 2024
Re: Dicey Proposition
Modified the previous script to show random faces (no idea how random). list POS = [<0.000000, 0.000000, 0.000000, 1.000000>, <0.000000, 0.707107, 0.000000, 0.707107>, <-0.500000, 0.500000, -0.500000, 0.500000>, <-0.707107, 0.000000, -0.707107, 0.000000>, <0.500000, 0.500000, 0.500000, 0.500000>, <-...
- Mon Jan 30, 2023 11:16 pm
- Forum: Scripting
- Topic: Dicey Proposition
- Replies: 2
- Views: 2024
Re: Dicey Proposition
I did not know that. Learn something new every day
- Sat Jan 28, 2023 10:03 pm
- Forum: Worlds Support
- Topic: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
- Replies: 13
- Views: 45573
Re: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
It returned a mesh chair to the original default orientation which I assumed was the intention. There is a SetRot in state zero that does that. As expected llSLPPF behaves similarly. UPDATE In my hands llSLPPF behaves exactly the same on the OSCC grid which, like Kitely, uses XEngine. It's possible ...
- Sat Jan 28, 2023 1:45 pm
- Forum: Worlds Support
- Topic: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
- Replies: 13
- Views: 45573
Re: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
I may be missing something but this works for me. default { touch_start(integer n) { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<1,3,0.5>,TWO_PI,1]); llSetTimerEvent(5.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<0,0,0>,0,0]); llSetTimerEvent(0.0); state zero; } } st...
- Wed Jan 25, 2023 10:03 am
- Forum: Worlds Support
- Topic: the material texture error bug is real in Naboo
- Replies: 52
- Views: 79482
Re: the material texture error bug is real in Naboo
I always think of OpenSim in terms of the old metaphor of a swan gliding serenely on the surface while its legs are paddling furiously below. Things that fail intermittently or are hard to reproduce are thankfully rare these days and, as Shandon says, invite pragmatic workrounds. I was curious as to...
- Sun Jan 22, 2023 11:24 am
- Forum: Scripting
- Topic: llSetDamage question...
- Replies: 2
- Views: 1919
Re: llSetDamage question...
Never used it but http://opensimulator.org/wiki/OsCauseDamage
- Sun Jan 22, 2023 11:22 am
- Forum: Scripting
- Topic: Trouble llSleeping - advise please
- Replies: 5
- Views: 2814
Re: Trouble llSleeping - advise please
I'm an intermediate-level scripter at best but I think the following does what you specified using llOwnerSay instead of llPerform etc. It also avoids continuous operation. integer LOOP = 0; integer MAX = 14; default { state_entry() { if (LOOP == 0) { llSetTimerEvent(0.5); } else if (LOOP < MAX) { l...