Search found 78 matches

by Brayla Sana
Wed Jan 29, 2014 10:55 pm
Forum: Scripting
Topic: Link Number from linked Object Name
Replies: 4
Views: 4389

Re: Link Number from linked Object Name

Both things were helpful. Thanks a lot!
by Brayla Sana
Wed Jan 29, 2014 5:30 pm
Forum: Scripting
Topic: Link Number from linked Object Name
Replies: 4
Views: 4389

Re: Link Number from linked Object Name

Thank you. I want to create switches that provide feedback. I'm still learning things.
by Brayla Sana
Wed Jan 29, 2014 8:30 am
Forum: Scripting
Topic: Link Number from linked Object Name
Replies: 4
Views: 4389

Link Number from linked Object Name

Why isn't there a way to get a linked object's number when you know the name? did they forget?
by Brayla Sana
Sun Jan 19, 2014 5:30 am
Forum: Scripting
Topic: llSetRegionPos FAILS TO WORK IN MEGA REGIONS!
Replies: 4
Views: 4961

Re: llSetRegionPos FAILS TO WORK IN MEGA REGIONS!

I saw this and I wanted to mention that Firestorm's cut and paste feature also fails in the same way. It works in the sw home region only.
by Brayla Sana
Mon Sep 16, 2013 4:17 am
Forum: Kitely Market
Topic: Problem with rights of linked objects delivered
Replies: 9
Views: 6703

Re: Problem with rights of linked objects delivered

This sounds good. In the meantime I can resend products after sale on those affected.
by Brayla Sana
Sun Sep 15, 2013 7:35 am
Forum: Kitely Market
Topic: Problem with rights of linked objects delivered
Replies: 9
Views: 6703

Re: Problem with rights of linked objects delivered

I am having the same problem, when is the next release? this is a rather urgent matter for home builders, as scripts an animations are used to make homes interactive. Is there a way to push this change in a timely manner?
by Brayla Sana
Sun Apr 07, 2013 2:03 am
Forum: Building and Texturing
Topic: Meshes are using Bounding Box for Physics
Replies: 13
Views: 14979

Re: Meshes are using Bounding Box for Physics

Thanks. I think I was hitting "analyze."
by Brayla Sana
Sat Apr 06, 2013 9:27 am
Forum: Building and Texturing
Topic: Meshes are using Bounding Box for Physics
Replies: 13
Views: 14979

Meshes are using Bounding Box for Physics

Apparently there is a toggle (UseMeshiesPhysicsMesh = true in Opensim.ini) that needs to be set for meshes to use physics mesh for collision instead of bounding boxes. Can this be done please? Meshes on my sim (in my instance a staircase) are using bounding boxes instead of physics, meaning I have t...