Search found 254 matches
- Sat Aug 10, 2013 1:54 pm
- Forum: Building and Texturing
- Topic: When to Mesh, Sculpt, or Prim
- Replies: 4
- Views: 5694
Re: When to Mesh, Sculpt, or Prim
There is no guideline :-) I place a priority on appearance, then prim count. I prefer to use prims over sculpties or mesh, but that is due to my own skill levels. There is also the fact that I cannot do as much to manipulate sculpties and mesh as I can with prims. Can't hollow them, slice them or tw...
- Fri Aug 09, 2013 1:53 pm
- Forum: Building and Texturing
- Topic: Linking Limit
- Replies: 11
- Views: 10894
Re: Linking Limit
I'd still like to know what the link limit is for physical objects
- Fri Aug 09, 2013 3:35 am
- Forum: Building and Texturing
- Topic: Linking Limit
- Replies: 11
- Views: 10894
Re: Linking Limit
At a certain point, the number of of prims in an object will behave as though lagged if you try to move it. Offline, I have my instance configured to limit linking to 255. I use Angstrom for its HPA archiving and that won't handle more than 255 for some reason. So, its good to hear that I can import...
- Thu Aug 08, 2013 9:52 pm
- Forum: Scripting
- Topic: Changing from Touch event to Listen
- Replies: 7
- Views: 6377
Re: Changing from Touch event to Listen
*chuckles* And the user instructions they (almost) writeDundridge Dreadlow wrote:Other peoples code
- Thu Aug 08, 2013 9:36 pm
- Forum: Scripting
- Topic: Changing from Touch event to Listen
- Replies: 7
- Views: 6377
Re: Changing from Touch event to Listen
KISS - Keep It Simply, Stupid It turns out that all that I needed to do to get inter-region functioning was to create copies of all the objects, including the NPC controller, to the other region. Everything worked. Not that I'm going to drop the Listen idea. That could be used for things like using ...
- Thu Aug 08, 2013 8:38 pm
- Forum: Building and Texturing
- Topic: Linking Limit
- Replies: 11
- Views: 10894
Linking Limit
What is the maximum number of prims that can be linked together in a non-physical object? I have a couple of things to import that exceed 256 prims linked together. Also, what is the maximum number of prims that can be linked together in a physical object? This one is particularly important as I hav...
- Thu Aug 08, 2013 12:42 pm
- Forum: Feedback and Suggestions
- Topic: Welcome Center: A place to linger?
- Replies: 6
- Views: 6164
Re: Welcome Center: A place to linger?
When I was more active in InWorldz, I used to go to their Welcome Centre for my morning coffee. They had a little coffee bar area near to where newcomers would land. There was always somebody there, usually a Mentor, but also others like me. And, if there was no Mentor available at that moment, I wa...
- Thu Aug 08, 2013 4:26 am
- Forum: Scripting
- Topic: Changing from Touch event to Listen
- Replies: 7
- Views: 6377
Re: Changing from Touch event to Listen
Sorry, I'm trying to do this while being a bit fatigued, which is likely most of the problem. Basically, the way the whole thing works is that a person goes to an NPC to get the start of the mission. There can be as many goals as you want to complete the mission, with each goal being a step along th...
- Thu Aug 08, 2013 3:13 am
- Forum: Scripting
- Topic: Changing from Touch event to Listen
- Replies: 7
- Views: 6377
Re: Changing from Touch event to Listen
Its the Myriad RP System script named BAM_Touch_Goal-Preview6.lsl The distance check and everything else is fine. I just need for it to respond to a person saying a specific phrase rather than a touch. The reason I need to do this is because the Adventuring components are restricted to the region. M...
- Thu Aug 08, 2013 1:57 am
- Forum: Scripting
- Topic: Changing from Touch event to Listen
- Replies: 7
- Views: 6377
Changing from Touch event to Listen
I'm working on the Myriad adventure components and I am trying to figure out how to change a Touch event to a Listen. Unfortunately, I'm a bit fatigued and can't seem to get even a beginning handle on it. Here's the section of script I would like to change, keeping in mind that I need to keep the cu...