Search found 91 matches
- Tue Feb 25, 2020 3:55 pm
- Forum: Scripting
- Topic: Static Particle Image
- Replies: 6
- Views: 4572
Re: Static Particle Image
As far as I know, that isn't possible. Particle sprites are always rendered as facing the viewer on both axes (ie perpendicular to the camera direction). Incidentally, that script places more load on the particle system than it needs to, by putting out 80 particles per second. I'd suggest something ...
- Tue Feb 18, 2020 7:30 pm
- Forum: Scripting
- Topic: This could be a good train script, but..
- Replies: 6
- Views: 10956
Re: This could be a good train script, but..
Those are interesting scripts. I notice that the dataserver event in the first script doesn't check the "requested" ID against the id returned by the notecard functions. This presumably means that it would be possible to control the object by sending messages to it from another object, using osMessa...
- Wed Dec 04, 2019 3:33 pm
- Forum: Other Support
- Topic: How to get rid of NPCs
- Replies: 3
- Views: 3550
Re: How to get rid of NPCs
For anyone searching the forums for a script like that in future: default { touch_start(integer n) { llSensor("", NULL_KEY, OS_NPC, 500.0, PI) ; } sensor(integer n) { integer i ; for (i = 0 ; i < n ; i++) { key Detected = llDetectedKey(i) ; llSay(0, "Removing " + llKey2Name(Detected)) ; osNpcRemove(...
- Fri Jun 14, 2019 3:15 pm
- Forum: Scripting
- Topic: Garage Door Script
- Replies: 2
- Views: 5888
Re: Garage Door Script
Hi Greg. At a glance, there are a couple of things very wrong with this script. I've made a couple of changes that may help, but I've not tested it: //door script vector gPos; rotation gRot; default { touch_start(integer total_number) { gPos = llGetPos(); gRot = llGetRot(); llSetRot(llEuler2Rot(<0.0...
- Sun Jun 02, 2019 7:54 pm
- Forum: Worlds Support
- Topic: Scripts Not Running After Restart
- Replies: 19
- Views: 16621
Re: Scripts Not Running After Restart
Thanks, Tonia. I've run OSGrid regions myself, and other grids too, so I'm familiar with the OpenSim.exe console. What I don't understand is the difference between the two scenarios you describe here: if I re-started a region from the console many scripts would fail to start. Anyway if I re-started ...
- Sun Jun 02, 2019 5:57 pm
- Forum: Worlds Support
- Topic: Scripts Not Running After Restart
- Replies: 19
- Views: 16621
Re: Scripts Not Running After Restart
if I re-started a region from the console many scripts would fail to start. Anyway if I re-started the simulator Xengine would tell me that all the scripts had been started and then I had no further problems. Hi Tonia. Could you clarify this please? How exactly are you restarting the region in thes...
- Thu May 23, 2019 6:27 pm
- Forum: Scripting
- Topic: Need help re Material Alignment Script
- Replies: 2
- Views: 5625
Re: Need help re Material Alignment Script
I've done a bit of experimentation with this code, and it looks to me like what you're trying to do is not currently possible in OpenSim. This Mantis report seems to describe what I'm seeing, and it's still flagged as an open issue, even in OpenSim 0.9. In short, you still can't set the properties o...
- Wed May 22, 2019 3:12 pm
- Forum: Building and Texturing
- Topic: Object centre moving between Blender and OpenSim
- Replies: 14
- Views: 16246
Re: Object centre moving between Blender and OpenSim
I think we have a success here, thanks to Zed. He demonstrated to me how to create a dummy geometry that forces the centre of the exported object to be in exactly the same position as the geometric centre of the tetrahedron, as he described above. All I had to do was figure out how to do that in Ble...
- Wed May 22, 2019 12:52 pm
- Forum: Building and Texturing
- Topic: Object centre moving between Blender and OpenSim
- Replies: 14
- Views: 16246
Re: Object centre moving between Blender and OpenSim
Thanks, Zed! You're definitely on to something with that method. The origin is centred horizontally, which is great for rotations around Z. Unfortunately, it's not in the centre in other axes, but slightly higher than that. You can check that easily by positioning a slightly smaller sphere in precis...
- Tue May 21, 2019 3:10 pm
- Forum: Building and Texturing
- Topic: Object centre moving between Blender and OpenSim
- Replies: 14
- Views: 16246
Re: Object centre moving between Blender and OpenSim
Hi Zed. Thanks for getting back to me. Replies to your points (numbers don't relate to your numbers): 1. The vertical axis in Blender is Z by default, so normally objects imported into SL/OS have the same orientation. This has caused problems when I've made objects for Unity (with its Y vertical), s...