Search found 37 matches
- Thu Jun 09, 2016 2:15 am
- Forum: Scripting
- Topic: Does PARCEL_MEDIA_STOP and/or PARCEL_MEDIA_TIME work?
- Replies: 0
- Views: 1922
Does PARCEL_MEDIA_STOP and/or PARCEL_MEDIA_TIME work?
I'm trying to make an object that will rewind the parcel media to the beginning and start it playing, and so far can't seem to make it work. The parcel media in question isn't looped, and the script will start it playing if it isn't currently, but if it is playing I can't seem to stop or rewind it. ...
- Wed Sep 02, 2015 3:29 am
- Forum: Worlds Support
- Topic: SIM FPS and Physics FPS at 14-15 recently?
- Replies: 2
- Views: 3285
Re: SIM FPS and Physics FPS at 14-15 recently?
Well, that's a nice simple explanation! Thanks.
- Wed Sep 02, 2015 1:56 am
- Forum: Worlds Support
- Topic: SIM FPS and Physics FPS at 14-15 recently?
- Replies: 2
- Views: 3285
SIM FPS and Physics FPS at 14-15 recently?
I'm not sure when this happened (maybe it's related to the changes to monitoring?) but I notice that in all the Kitely worlds that I went to and looked at (mine, a few of Karima Hoisan's, and the welcome center), Firestorm shows the SIM FPS and Physics FPS pinned at 14 or 14.5 pretty much all the ti...
- Wed Apr 09, 2014 1:15 am
- Forum: Scripting
- Topic: Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs?
- Replies: 8
- Views: 8377
Re: Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs
Interesting, thanks! The problem I'd be worried about with that is this "people sitting on non-root prims move very jerkily when a physical object moves via the physics engine" thing. Have you seen that? Or know of a way around it?
- Tue Apr 08, 2014 12:23 am
- Forum: Scripting
- Topic: Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs?
- Replies: 8
- Views: 8377
Re: Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs
Ah to answer my own question, looks like it was fixed in late Feb:
http://opensimulator.org/viewgit/?a=com ... 1296c52209
so I'm betting that fix is not in the code running Kitely yet . Thanks again!
http://opensimulator.org/viewgit/?a=com ... 1296c52209
so I'm betting that fix is not in the code running Kitely yet . Thanks again!
- Tue Apr 08, 2014 12:18 am
- Forum: Scripting
- Topic: Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs?
- Replies: 8
- Views: 8377
Re: Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs
Why, thank you! This is indeed for a world of Karima's; she is the wildly creative idea person, I am just the geeky scripter. :) And thanks also, Ilan. Do you know if that release explicitly lists not being able to control AVs with that function as a thing that's being fixed? (I'll try to find the c...
- Mon Apr 07, 2014 10:28 pm
- Forum: Scripting
- Topic: Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs?
- Replies: 8
- Views: 8377
Can llSetLinkPrimitiveParamsFast move/rotate sitting AVs?
I have a script that lets N people sit on a single prim, with different animations and positions / rotations. It uses llSetLinkPrimitiveParamsFast to position and rotate the sitters, and while that works in SL, it doesn't seem to work in Kitely. As far as I can tell, the people end up sitting at wha...