Search found 91 matches
- Tue Oct 13, 2020 5:40 pm
- Forum: Scripting
- Topic: tour script has unresolvable error
- Replies: 12
- Views: 6668
Re: tour script has unresolvable error
Using the timer will work too, but the advantage of using linked messages is that you don't have the minimum timer delay for each iteration - it's pretty much instant instead.
- Tue Oct 13, 2020 2:48 pm
- Forum: Scripting
- Topic: tour script has unresolvable error
- Replies: 12
- Views: 6668
Re: tour script has unresolvable error
We have encountered this issue a lot in the RezMela system, which is often processing large volumes of data. It's a quirk of OpenSim, and unfortunately there's often no easy fix. The technique I use in most cases is to store all the data to be processed in a list, and to use a linked message (from t...
- Fri Oct 02, 2020 3:06 pm
- Forum: Scripting
- Topic: Krull Kitty's Scripting Course
- Replies: 9
- Views: 16831
Re: Krull Kitty's Scripting Course
Hi Krull. Can I suggest you enclose your code samples in "code" blocks to preserve formatting? It's the button labelled "</>" in the toolbar above the message editing box. Or you can do it manually by putting the code between [ code ] and [ /code ] tags. This is how indented code appears with those ...
- Sat Sep 26, 2020 11:43 pm
- Forum: Viewers Support
- Topic: Teleporting to my home
- Replies: 5
- Views: 3377
Re: Teleporting to my home
There are lots of different ways you might not "see yourself properly". You might be a cloud, you might have wearable layers that appear grey, you might have attachments that are not rezzing properly, you might have attachments appearing in the wrong places, you might even be completely invisible, a...
- Fri Sep 04, 2020 3:05 pm
- Forum: Scripting
- Topic: Interesting script behavior with huge implications
- Replies: 10
- Views: 5466
Re: Interesting script behavior with huge implications
Many thanks, Oren and Ilan. That gives us a lot more breathing space. Regarding the number of prims, we're already limiting that to practical numbers based on several factors, so that's not an issue. The reason the RezMela engine stores relatively large volumes of data is that each object in a scene...
- Thu Sep 03, 2020 3:52 pm
- Forum: Scripting
- Topic: Interesting script behavior with huge implications
- Replies: 10
- Views: 5466
Re: Interesting script behavior with huge implications
Thanks, Oren. Unfortunately, the data is very dynamic, not at all suitable for serialised notecard storage. And besides, I don't believe it's possible to create a notecard without first storing that data in RAM in its entirety. Would there be any possibility of increasing that limit? 500KB is really...
- Wed Sep 02, 2020 5:19 pm
- Forum: Scripting
- Topic: Interesting script behavior with huge implications
- Replies: 10
- Views: 5466
Re: Interesting script behavior with huge implications
As far as I've been able to determine, the issue is that scripts are reset on region restart if their data occupies above a certain amount of RAM. Exactly how much that is would be time-consuming to determine, and would be of little use in practice because llGetUsedMemory() etc are not currently imp...
- Tue Aug 11, 2020 5:21 pm
- Forum: Kitely Market
- Topic: Can't embed landmarks or calling cards in a notecard
- Replies: 1
- Views: 1580
Can't embed landmarks or calling cards in a notecard
It seems that trying to embed landmarks or calling cards in a notecard that's uploaded to Kitely Market generates errors about missing assets. This is a shame, because it means that people will have to copy/paste text rather than click links in notecards such as "read me" cards. People coming from S...
- Wed Jul 22, 2020 4:12 pm
- Forum: Kitely Market
- Topic: Strange error report
- Replies: 26
- Views: 13607
Re: Strange error report
The modifications were made to the object in-world, which I then took into inventory before uploading.
EDIT: Although it does look like I renamed the original object in inventory, which would explain the name discrepancy in the first screenshot.
EDIT: Although it does look like I renamed the original object in inventory, which would explain the name discrepancy in the first screenshot.
- Wed Jul 22, 2020 7:30 am
- Forum: Kitely Market
- Topic: Strange error report
- Replies: 26
- Views: 13607
Re: Strange error report
Yes, I did that, but the error persisted. Later today I'll see if I can find the object in question and repeat this, leaving it in a dummy listing if it still happens.