Search found 297 matches
- Fri Jan 17, 2014 11:57 pm
- Forum: Scripting
- Topic: Sample Use of llSetKeyframedMotion
- Replies: 2
- Views: 5616
Sample Use of llSetKeyframedMotion
**NEWS FLASH** I updated the sample code to use the new osGetRegionSize() function, so now this is an example of how to use that as well. Now the flyer will fly in any sub-region in a mega region, however , the current parcel test keeps it in the sub-region you rezzed it in. This is because each su...
- Wed Jan 15, 2014 11:01 pm
- Forum: Scripting
- Topic: LSL functions you should NEVER call
- Replies: 14
- Views: 17141
LSL functions you should NEVER call
As you know, many of the functions in the LSL library (llSetPos, llSetRot, llSetPrimitiveParameters, etc) have a built-in delay. It turns out that this delay is implemented in a VERY BAD WAY in Open Simulator , and it can seriously mess up your SIM. I'm including an article below that I wrote for th...
- Tue Jan 14, 2014 10:07 pm
- Forum: Feedback and Suggestions
- Topic: Mega Region Problems, Fixes, Priorities
- Replies: 4
- Views: 4716
Mega Region Problems, Fixes, Priorities
Here is a list of problems I have discovered with mega regions, and how I would prioritize fixing them. (Most critical first): llGround() This is the biggest issue for me. This function can only return values from the SW sub-region of a mega. So it reports the wrong thing everywhere else in a mega. ...
- Tue Jan 14, 2014 9:28 pm
- Forum: Worlds Support
- Topic: Configurable Wind
- Replies: 15
- Views: 11194
Re: Configurable Wind
Is this still an issue? With the Kitely mega a smooth crossing is a huge advantage to SL for sailboat racing. But if the configurable (Flotsam) wind is only in the SW 256 then that forces the boats to carry the wind. That's a existing method from SL.. Sailboats are a vehicle in LSL so the Bullet ph...
- Wed Jan 08, 2014 10:13 am
- Forum: Worlds Support
- Topic: Recently rezzed prims dissapear while I am gone
- Replies: 17
- Views: 11124
Re: Recently rezzed prims dissapear while I am gone
Ctrl-Z? Why would UNDO make your script execute a call to llRezObject? I'm totally confused by this. I have had scripts disable themselves when they tried to move underground. Some grids will let you move underground, let you move a short distance underground, let you do it with a phantom or llVolum...
- Wed Jan 08, 2014 8:51 am
- Forum: Worlds Support
- Topic: Configurable Wind
- Replies: 15
- Views: 11194
Re: Configurable Wind
And, as I am coming to expect, in mega regions the configurable wind does not work right. Calling osSetWindParam from anyplace in a mega region only sets the wind in the SW region. There is no way to set the wind in the other regions no matter where you place your prim that calls osSetWindParam I so...
- Wed Jan 08, 2014 8:30 am
- Forum: Worlds Support
- Topic: Configurable Wind
- Replies: 15
- Views: 11194
Re: Configurable Wind
I started writing a "Configurable Wind Setter Buoy", a scripted object (looks like a buoy bobbing in the water with a windsock hanging off it) that will allow anyone to control the wind. (I have a similar thing called a "Wind Setter Buoy" that uses a negative channel to communicate wind settings to ...
- Wed Jan 08, 2014 8:03 am
- Forum: Worlds Support
- Topic: Recently rezzed prims dissapear while I am gone
- Replies: 17
- Views: 11124
Re: Recently rezzed prims dissapear while I am gone
Are you doing stuff across the borders ?? I'd strongly advise against it... Suuff? Can you be more specific? I have decided to not let my autonomous scripts cross sub-region borders (any multiple of a 256 border) without enabling it in a dialog first. But vehicles must cross them by default! And th...
- Wed Jan 08, 2014 7:49 am
- Forum: General Discussion
- Topic: Games in Kitely
- Replies: 15
- Views: 10348
Re: Games in Kitely
I have a hunt-able Yerik (a Pandoran 6-legged deer-like thing) working in several other grids. On my loooong list of things to bring here. I have bows to hunt them, but they die from any physical object moving fast enough (even an avatar!) Problem I have had with them is that firing physical arrows ...
- Tue Jan 07, 2014 8:32 pm
- Forum: Worlds Support
- Topic: Recently rezzed prims dissapear while I am gone
- Replies: 17
- Views: 11124
Re: Recently rezzed prims dissapear while I am gone
I've tried selecting areas where the trees used to be, and I wasn't able to find any invisible ones. Now that I have switched the world back to mega region, and a fraction of the trees have re-appeared, I can select those, but I can't select any invisible ones. I've looked in inventory and I don't s...