Search found 616 matches
- Tue Jul 01, 2014 12:18 am
- Forum: Viewers Support
- Topic: Snap has stopped working?
- Replies: 4
- Views: 5534
Re: Snap has stopped working?
I'm assuming the file went read only and you need to run in administrator mode.. or something.
- Tue Jul 01, 2014 12:08 am
- Forum: General Discussion
- Topic: 36 Regions Worlds - Viable ?
- Replies: 11
- Views: 7739
Re: 36 Regions Worlds - Viable ?
t'is on-demand view distance.. if it is the same "world" - no problem. If you are near the edge of an adjoining world.. problem. You need to spin up BOTH visible worlds, which doubles costs. Oh, wait, did you go in a corner ? That's 4 times the cost. Oh wait, what's your view distance ? It's kinda n...
- Mon Jun 30, 2014 10:35 pm
- Forum: General Discussion
- Topic: What is your one favorite thing about Kitely?
- Replies: 9
- Views: 6392
- Fri Jun 27, 2014 3:08 am
- Forum: General Discussion
- Topic: I miss my horses :(
- Replies: 57
- Views: 42284
I'm on a horse.
Hm, it worked on my screen, was testing something new... Ok, try a different technique http://api.dreamjammers.net/images/forum/HORSE.jpg It's a full mesh horse. It can idle, walk and run. I'm having trouble exporting the animation into Kitely but I think some of the poly's are flipped.. ridable, it...
- Fri Jun 27, 2014 1:57 am
- Forum: Merchants
- Topic: IN-WORLD Event Publishing System
- Replies: 10
- Views: 14319
Re: IN-WORLD Event Publishing System
there are easier ways Carlos :) I do apologise in being a bit lazy about telling people just how much tech I have access to :D There's also a lot of hidden experimental stuff I hardly ever mention. I was actually thinking about having a population counter on the board when the event is live and auto...
- Fri Jun 27, 2014 1:29 am
- Forum: General Discussion
- Topic: I miss my horses :(
- Replies: 57
- Views: 42284
- Fri Jun 27, 2014 1:14 am
- Forum: Merchants
- Topic: IN-WORLD Event Publishing System
- Replies: 10
- Views: 14319
IN-WORLD Event Publishing System
http://api.dreamjammers.net/images/forum/kwc-publish.jpg You may (hopefully) have seen the Event Display Boards at Kitely Welcome Center and possibly something very similar in a few forum posts by me and one or two others :) Finally I can reveal a bit more on some of what I've been working on :D I ...
- Fri Jun 20, 2014 6:12 pm
- Forum: Other Support
- Topic: Avatar Time-Out Issue
- Replies: 23
- Views: 16944
Re: Avatar Time-Out Issue
it would be a fairly simple script to move an avatar every 20 minutes or so....
However, it isn't really possible to detect if a world is premium or fixed price, or to detect if a user is premium or not, so it probably isn't a good idea....
However, it isn't really possible to detect if a world is premium or fixed price, or to detect if a user is premium or not, so it probably isn't a good idea....
- Fri Jun 20, 2014 12:54 am
- Forum: Community Projects
- Topic: Community projects
- Replies: 24
- Views: 33625
Re: Community projects
Project burnout Hurt feelings The expectations and demands of the wider community can become a burden, especially if they are not within the original scope of a project. ..well said Dot, for those not in the know, the above hits VERY HARD , especially when people don't realise how much time it take...
- Sun Jun 15, 2014 2:18 pm
- Forum: General Discussion
- Topic: To bake or not to bake?
- Replies: 11
- Views: 8897
Textures and speed and quality and stuff.
Textures take time to process. They need space on your graphics card to spin around. Every single pixel on the texture taxes processing time away from frame rate. Rule of thumb: The texture you are using should take up NO MORE than the normal amount of pixels on screen that it takes up when in worl...