Search found 570 matches

by Ozwell Wayfarer
Mon Feb 04, 2013 12:47 pm
Forum: Scripting
Topic: Action NPC on Ohn Freebies World
Replies: 22
Views: 19259

Re: Action NPC on Ohn Freebies World

These look awesome Ohn, thank you! I always wanted a few NPCs in my RP sims as quest givers, lore-tellers, tavern and shop owners and such. I shall be having a tinker with these for sure!
by Ozwell Wayfarer
Mon Feb 04, 2013 12:39 pm
Forum: General Discussion
Topic: Introduce Yourself...
Replies: 357
Views: 354955

Re: Introduce Yourself...

Hey Everyone! :D I have been in SL since 2007 and for the last 2 years ran a fairly successful Medieval/Fantasy themed roleplay region called Darkwatch Keep, but sadly the cost of expanding and maintaining what we already had became unbearable and we shut up shop just before Christmas. Since then I ...
by Ozwell Wayfarer
Sun Feb 03, 2013 7:05 am
Forum: Building and Texturing
Topic: Building resource - Extended licenses from SL creators
Replies: 36
Views: 66650

Re: Building resource - Extended licenses from SL creators

On the subject of sculptmaps. I found this store: https://marketplace.secondlife.com/stores/10499 Its mostly sculpts for clothing and avi parts. In the terms it states "Items bought in Second Life may not be imported or used in any other virtual world. Please join the M&M Sculptie Grid Exchange grou...
by Ozwell Wayfarer
Sat Feb 02, 2013 11:58 am
Forum: Role Playing
Topic: Building Your Role Play World
Replies: 28
Views: 33416

Re: Building Your Role Play World

Fair point Dinero, but I do contend that the info will be useful to most people at some point.

I have started a thread in the Building and Texturing sub-forum.

http://forums.kitely.com/viewtopic.php?f=25&t=137
by Ozwell Wayfarer
Sat Feb 02, 2013 11:46 am
Forum: Building and Texturing
Topic: Building resource - Extended licenses from SL creators
Replies: 36
Views: 66650

Building resource - Extended licenses from SL creators

It has been discussed on the Roleplay forum that it would be nice to open up a resource dedicated to listing the creators of SL who either do not mind users using their content in ther worlds, or who offer extended licenses to do such. As this relates to textures and sculptmaps mostly, I figured thi...
by Ozwell Wayfarer
Fri Feb 01, 2013 8:11 pm
Forum: Role Playing
Topic: Building Your Role Play World
Replies: 28
Views: 33416

Re: Building Your Role Play World

I second Ohns suggestion! A resource thread would be great as a sticky. :geek: Adagio has a very good point. I make a habit of keeping all conversations, and prefer getting written permission via email if the creator is ok with that. I am trying to work with the larger more established creators with...
by Ozwell Wayfarer
Fri Feb 01, 2013 4:11 pm
Forum: Role Playing
Topic: Building Your Role Play World
Replies: 28
Views: 33416

Re: Building Your Role Play World

Horatio Clawtooth is another sculptmap/texture creator I have found yesterday with some good medieval stuff who also seems very open to people using his stuff on other grids. To quote: "The main idea is to have fun, isnt it?" :lol: indeed it is. Plenty of ramparts, gates and other bits and pieces in...
by Ozwell Wayfarer
Thu Jan 31, 2013 5:42 pm
Forum: Role Playing
Topic: Building Your Role Play World
Replies: 28
Views: 33416

Re: Building Your Role Play World

thanks for the heads up about snappytrees! Sadly I tried it out today and it seems to not want to export anything. I am using chrome and trying to load in Blender, but no mater the option I choose, it spits out an 8kb file which is empty :cry: so no snappy trees for me just yet. I am downloading oth...
by Ozwell Wayfarer
Thu Jan 31, 2013 12:04 am
Forum: Role Playing
Topic: Building Your Role Play World
Replies: 28
Views: 33416

Re: Building Your Role Play World

Hi Bladyblue :) I am actually working on a medieval themed RP region too and ran into some of the same problems as you. I am taking a slightly different approach to those recommended above, though those are also excellent resources. I am good with the basic building tools and can make my own structu...
by Ozwell Wayfarer
Thu Jan 10, 2013 1:29 pm
Forum: Building and Texturing
Topic: Bryn Oh's prim reduction trick
Replies: 3
Views: 5579

Re: Bryn Oh's prim reduction trick

I also have been using this trick in SL for a while and became quite well versed. Basically, you can apply the trick to standard prims, but avoid cylinders and torvus as they naturally have a higher render cost. Also try to avoid prims which contain scripts. Monitor your LE carefully, as it can work...