Search found 414 matches

by Ada Radius
Sun Jul 23, 2023 8:56 pm
Forum: Avatars
Topic: Need testers for a Blender plugin for avatar creation
Replies: 3
Views: 23072

Need testers for a Blender plugin for avatar creation

Owl Eyes is working on a plugin that replicates the OpenSim/SL avatar into Blender - the mesh, system vertex weighting (much different than mesh attachment weighting), LODs, UV mapping, and the complete SL armature with the custom settings for the volume bones. To come: the mesh and skeleton morphs,...
by Ada Radius
Fri Jul 21, 2023 4:07 pm
Forum: Worlds
Topic: Kitely Starter Avatars world
Replies: 22
Views: 168042

Re: Kitely Starter Avatars world

Derendering a few random avatars will always improve the frame rate of course but I think it's still important to know that the avatars the "jellydoll" function targets are effectively chosen at random and not in any way based on their actual render cost. Yup, LL suks on this, and Beq is certainly ...
by Ada Radius
Wed Jul 19, 2023 9:41 pm
Forum: Worlds
Topic: Kitely Starter Avatars world
Replies: 22
Views: 168042

Re: Kitely Starter Avatars world

That said, the easiest way I can increase my frame rate is to go into Preferences/Graphics and set Complexity to around 100K.
It's a highly flawed number, yes, but we don't have a better one. If someone comes up with a better one, please please write it and hand it to Beq. Please.
by Ada Radius
Thu Jul 06, 2023 3:33 am
Forum: Avatars
Topic: help on vertex weighting
Replies: 0
Views: 2268

help on vertex weighting

An offshoot of the ongoing project working on the system avatar is this worksheet, that I'm finding useful for vertex weighting. A worksheet that assembles the Appearance shape slider data from the viewer Character folder to a set of spreadsheets. It's called MeshAttachmentWeightingReference.ods and...
by Ada Radius
Sat Jun 17, 2023 3:16 pm
Forum: Using Opensim
Topic: New opensim wiki
Replies: 2
Views: 23206

Re: New opensim wiki

Yay documentation! Have you checked out Discord/NGC? They are doing good things. There's a GitHub that goes with - https://github.com/OpenSim-NGC/OpenSim-Sasquatch
by Ada Radius
Mon Jun 05, 2023 7:42 pm
Forum: Avatars
Topic: Tool for working with the system avatar
Replies: 10
Views: 21024

Re: Tool for working with the system avatar

ya that's been around for a while, and it's OK. Students come in with questions about it - the Avastar ads scattered through the page confuse the information on how the system and mesh viewer rigs actually work. And don't mention that the Avastar rig is quite different than the viewer rigs. Avastar ...
by Ada Radius
Mon Jun 05, 2023 5:25 pm
Forum: Merchants
Topic: Avatar Armature/Skeleton mesh
Replies: 0
Views: 2354

Avatar Armature/Skeleton mesh

https://photos.google.com/search/_tra_/photo/AF1QipMOkSJM8kYFSvr0Q_C6d_VxHhpOz6OnaP-CE3W6 https://www.kitely.com/market/product/70210123/Avatar-Armature-Skeleton This is a replica of the avatar armature, or skeleton. Good for testing animations and testing rigged mesh clothing. Comes in parts - bas...
by Ada Radius
Sun Jun 04, 2023 3:36 pm
Forum: Avatars
Topic: Tool for working with the system avatar
Replies: 10
Views: 21024

Re: Tool for working with the system avatar

I thought I'd do a few updates and be done with this. But it turns out that I really have learned more since I was working on RuthandRoth a few years ago, and I need to continue rewriting the documentation and adding tools, without cluttering up the forums. If you want notifications when I update, t...
by Ada Radius
Sat Jun 03, 2023 5:09 pm
Forum: Avatars
Topic: Tool for working with the system avatar
Replies: 10
Views: 21024

Re: Tool for working with the system avatar

Yes. You can see my work in the spreadsheet, how I took the xml data and converted it to Blender values. I used the llm data - the mesh morphs - to make shape keys in Blender, and to calculate vertex weights. The values in avatar_skeleton.xml to make system avatar armature, and the mesh attachments ...
by Ada Radius
Fri Jun 02, 2023 6:57 pm
Forum: Avatars
Topic: Tool for working with the system avatar
Replies: 10
Views: 21024

Re: Tool for working with the system avatar

I need to add that, although I've been successful in replicating the mesh morphs (viewer/Character/*.llm) to Blender, I am close to nowhere on the xml attribute param_skeleton, which lives in viewer/Character/avatar_lad.xml. I was able to replicate the female-to-male toggle with a convoluted set of ...