Search found 231 matches
- Sun Apr 16, 2017 12:23 am
- Forum: General Content Creation
- Topic: Edit Dialog gives wrong link number
- Replies: 24
- Views: 33053
Re: Edit Dialog gives wrong link number
Hi Mike - sorry about the delay. You can't use a prim name in llSetPrimitiveParamsFast() etc, so the best practice is to store the link number in a variable and use that. No need to use lists, just an integer for each key prim. I usually have a function that cycles through the prims in the linkset, ...
- Thu Apr 06, 2017 11:21 pm
- Forum: General Content Creation
- Topic: Edit Dialog gives wrong link number
- Replies: 24
- Views: 33053
Re: Edit Dialog gives wrong link number
There's no need to redesign the whole object just because of this bug! As Ilan says, you just need to use the name of the prim instead of the link number. Name each prim with the number it represents, and use something like this (at its simplest, and untested since I'm not logged in): string name = ...
- Thu Apr 06, 2017 3:23 pm
- Forum: Scripting
- Topic: Threat levels
- Replies: 6
- Views: 6506
Re: Threat levels
Thanks Ilan. Much appreciated - it would be so much better if we could use osMessageObject like this. It's an insanely useful and efficient function.
- Thu Apr 06, 2017 3:17 pm
- Forum: General Content Creation
- Topic: Edit Dialog gives wrong link number
- Replies: 24
- Views: 33053
Re: Edit Dialog gives wrong link number
It does seem to be client-side, at least according to this thread in the Firestorm JIRA . And it's not just Firestorm, but all viewers, and it's at least 7 years old. In fact, it's likely that the number shown never was reliable. They mention that if a linkset is re-rezzed the link numbers are OK. T...
- Thu Apr 06, 2017 3:10 pm
- Forum: Scripting
- Topic: Threat levels
- Replies: 6
- Views: 6506
Re: Threat levels
Thanks, Ilan. It looks like each object is going to have to have a listener open, then.
- Thu Apr 06, 2017 12:48 pm
- Forum: Scripting
- Topic: Threat levels
- Replies: 6
- Views: 6506
Threat levels
I'm surprised to discover that osMessageObject(), which has a threat level of "low" according to the OpenSim docs, apparently cannot be executed by a visitor to a world. The error I'm getting is: [05:28] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invoc...
- Thu Apr 06, 2017 11:39 am
- Forum: General Content Creation
- Topic: Edit Dialog gives wrong link number
- Replies: 24
- Views: 33053
Re: Edit Dialog gives wrong link number
Of course - in a normal script it would be madness not to. But sometimes when developing or debugging it's useful to be able to know quickly the link number of a given prim, and it would save time here and there if we could just rely on the edit floater's reported number instead of having to drop in...
- Wed Apr 05, 2017 11:27 pm
- Forum: General Content Creation
- Topic: Edit Dialog gives wrong link number
- Replies: 24
- Views: 33053
Re: Edit Dialog gives wrong link number
Ilan, there definitely is a problem with this. I too have to drop a script into objects which tells me which link number is which, because the number shown in the viewer edit window is frequently wrong. I never rely on it in OpenSim, and haven't for years (it's a long-standing bug).
- Mon Feb 13, 2017 11:45 am
- Forum: Scripting
- Topic: Trying to make particles move in circles
- Replies: 2
- Views: 3319
Re: Trying to make particles move in circles
Particles are entirely a client-side (ie viewer) effect, so it's beyond the scope of the OpenSim server to be able to change this.Mike Lorrey wrote:I'm also curious as to who set the 4 meter maximum size for particles, and if its possible to change this in the OS ini file.
- Mon Oct 10, 2016 10:03 am
- Forum: Scripting
- Topic: Script bugging after sale
- Replies: 23
- Views: 21425
Re: Script bugging after sale
In that case, I suggest whittling the code down to just the function(s) that misbehave, and sharing that with us. I'm sure we can figure out what's happening from that.