Search found 1495 matches
- Fri Aug 05, 2022 7:14 pm
- Forum: Clothing
- Topic: What mesh bodies and appliers should I be creating for?
- Replies: 8
- Views: 31109
Re: What mesh bodies and appliers should I be creating for?
Chris's clothing packs introduced me to the different varieties -- found it very helpful. I use a standard avatar with skin and shape from creators on Kitely Market, and from Chris's efforts discovered that "Fitmesh" really does work well. So thanks, Chris! And thanks, Tocy, too, for making lovely c...
- Thu Jul 21, 2022 1:22 pm
- Forum: Merchants
- Topic: VIRTUAL VIGNETTE
- Replies: 1
- Views: 2281
Re: VIRTUAL VIGNETTE
Incredibly impressive.
Put me down on the list for the medieval edition -- it will be superb for a project I'm just starting.
Put me down on the list for the medieval edition -- it will be superb for a project I'm just starting.
- Sun Jul 10, 2022 8:00 pm
- Forum: General Discussion
- Topic: Larger than a 4x4
- Replies: 9
- Views: 2706
Re: Larger than a 4x4
Scurvy, would it work if you shared an 8x8 with others who also need a large area?
It's possible to "sell" land on 8x8s (and on 4x4s, but that's not relevant here) to others, so you could share the costs.
It's possible to "sell" land on 8x8s (and on 4x4s, but that's not relevant here) to others, so you could share the costs.
- Sun May 29, 2022 1:20 pm
- Forum: Building and Texturing
- Topic: Simple Performance Tricks Anyone Can Do When Building
- Replies: 1
- Views: 1918
Re: Simple Performance Tricks Anyone Can Do When Building
Thanks, Ada, for the link.
There's also a blogpost on using EEP that might be handy:
https://pennycow.blogspot.com/2021/03/a ... arcel.html
There's also a blogpost on using EEP that might be handy:
https://pennycow.blogspot.com/2021/03/a ... arcel.html
- Wed May 25, 2022 2:38 pm
- Forum: Worlds Support
- Topic: Other Peoples Items in OAR
- Replies: 16
- Views: 7685
Re: Other Peoples Items in OAR
Yes, objects just above 1500m shouldn't show on the map. BUT they will cast shadows in-world if people have shadows enabled in their viewer graphics settings. That's why I suggest experimenting first with real prims -- see what actual height is needed in your world for people using shadows and long ...
- Wed May 25, 2022 11:05 am
- Forum: Worlds Support
- Topic: Other Peoples Items in OAR
- Replies: 16
- Views: 7685
Re: Other Peoples Items in OAR
It depends on the viewer draw distance setting, the maximum setting being 1024m in Firestorm. Experimenting with a 256mx256mx2m prim platform, with the viewer draw distance set at 1024m, Sun/Moon shadows on, and Midday time, shadows disappear from ground level (on a hill at 43m) if the prim platform...
- Tue May 24, 2022 2:05 pm
- Forum: Scripting
- Topic: Rez boxes rezzing items in middle of region
- Replies: 3
- Views: 1916
Re: Rez boxes rezzing items in middle of region
Here's the thread: https://www.kitely.com/forums/viewtopic.php?f=24&t=6331 Brayla explained how to tweak Builder's Buddy. Ilan suggested amendments to work with 8x8 worlds, which I've added to the quote below: In the Builder's Buddy main script, about 40 or so lines down, you will see this: ////////...
- Mon May 23, 2022 6:56 pm
- Forum: Worlds Support
- Topic: Other Peoples Items in OAR
- Replies: 16
- Views: 7685
Re: Other Peoples Items in OAR
What if you duplicated the core build at a very high altitude -- high enough not to cast shadows at ground level. Do the experimentation up there, then, when all is well, bring it down to earth (umm...?) and integrate it with the official build.
- Tue Apr 26, 2022 6:26 pm
- Forum: Other Support
- Topic: exporting items to my computer
- Replies: 25
- Views: 18093
Re: exporting items to my computer
Unfortunately, files with the oar extension can only be run by some software. They are not intended to be viewed by all users. ... Btw, you should be careful and don’t rename the extension to oar files or any others. This will not change the file type. OpenSim OAR files are the same as .tar.gz comp...
- Thu Apr 14, 2022 1:55 pm
- Forum: Worlds Support
- Topic: Multiple Suns and Moons? {SOLVED!}
- Replies: 6
- Views: 2290
Re: Multiple Suns and Moons?
Could you change the moon into a second sun?
https://community.secondlife.com/knowle ... &_Moon_tab
Then try experimenting with objects/skydomes for moons?
https://community.secondlife.com/knowle ... &_Moon_tab
Then try experimenting with objects/skydomes for moons?