Did you do anything ..... sound started suddenly again!?
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- Thu Jul 09, 2015 9:18 pm
- Forum: Other Support
- Topic: No sound when playing media
- Replies: 9
- Views: 6899
- Thu Jul 09, 2015 9:11 pm
- Forum: Other Support
- Topic: No sound when playing media
- Replies: 9
- Views: 6899
Re: No sound when playing media
Hm .... the problem occured first with a Firestorm version that I had used for about 3 month without problem. Then I tried to update to newset version .. same behavior ... changed back to older versions ...same problem ! Guess it can easily be checked at my sandbox if it's specific to my viewer inst...
Re: Owl
Hi Ros,
I have a Steampunk owl in my inventory - it' made by Avia Boone -
let me know if this is what you might want to use
Min
I have a Steampunk owl in my inventory - it' made by Avia Boone -
let me know if this is what you might want to use
Min
- Thu Jul 09, 2015 8:46 pm
- Forum: Other Support
- Topic: No sound when playing media
- Replies: 9
- Views: 6899
Re: No sound when playing media
Hi Ilan, it happens in all my regions with some small differences in behavior. The regions are of all ratings - general, mature or adult. Some more weired behavior: In one of my worlds I have both audio and media url set. If my video-player tiggers the next media url to play it automatically also ti...
- Thu Jul 09, 2015 7:08 pm
- Forum: Other Support
- Topic: No sound when playing media
- Replies: 9
- Views: 6899
No sound when playing media
Since one week media I'm playing in Kitely (e.g. using my videoplayer which worked perfectly for many months now) come without sound. Audiostreams come through without problems. I thought it is due to my viewer (Firestorm) and made a clean reinstall - no change. I tried Singularity - the same! I tri...
- Fri Apr 17, 2015 10:15 pm
- Forum: Events and Activities
- Topic: Metaverse Tour Saturday April 18th
- Replies: 0
- Views: 1356
Metaverse Tour Saturday April 18th
Hi Metaverse travel addicts - glad to announce we have a tour again this Saturday! As usual we start 1 pm PST from Kitely Welcome Center - Min will be your tour-guide this time. Bring along solid shoes, torches and supplies as we hike through forgotten temples in the jungle ... huge castles and dark...
- Sat Apr 11, 2015 3:59 pm
- Forum: Scripting
- Topic: llInstantMessage only within 10 m distance ?
- Replies: 6
- Views: 6541
Re: llInstantMessage only within 10 m distance ?
Finally I could sort this out: :lol: the llInstantMessage command works as it should, if triggered from a touch-event or from a timer-event - however if triggered from a sensor-event, it will only work within the same region and for the distance set in the range-parameter of llSensorRepeat. Not sure...
- Fri Apr 10, 2015 9:19 pm
- Forum: Scripting
- Topic: llInstantMessage only within 10 m distance ?
- Replies: 6
- Views: 6541
Re: llInstantMessage only within 10 m distance ?
Great idea Graham :idea: ..and you're right: The IM is triggered from within a sensor event. The distance the IM carries is exactly the distance defined in the range parameter of the llSensorRepeat function. :!: But why is it like this ? ... doesn't make sense for me. :?: (only if the sensed avatar ...
- Fri Apr 10, 2015 8:18 pm
- Forum: Scripting
- Topic: llInstantMessage only within 10 m distance ?
- Replies: 6
- Views: 6541
Re: llInstantMessage only within 10 m distance ?
Hmm ..Ilan ..the command sending the IM reads: llInstantMessage(llGetOwner(), llDetectedName(i) + " has arrived at " + llGetRegionName()); or llInstantMessage(staff2, llDetectedName(i)+ " has arrived at " + llGetRegionName()); Thus it should be a personal IM to the object owner / or the staff-member...
- Fri Apr 10, 2015 7:54 pm
- Forum: Scripting
- Topic: llInstantMessage only within 10 m distance ?
- Replies: 6
- Views: 6541
llInstantMessage only within 10 m distance ?
I'm working for a friend on adaption of a SL-script for sending notification-messages to region-owner & staff when a visitor comes close. It works great finally but: the IM is only received if the receiving avatar is within 10 m of the object with the sensor script ! :evil: No IM is received if the ...