Search found 70 matches
- Fri Oct 17, 2014 8:18 pm
- Forum: Kitely Market
- Topic: Help troubleshooting for customer, please
- Replies: 19
- Views: 16288
Re: Help troubleshooting for customer, please
No worries Maristol, I have had my own fair share of mystery issues to trace - it's well worth it I think - we get to be hypergrid vendor pioneers. ;) The avatar in question is poqpoq hiro the grid is http://www.p0qp0q.com:9000 (Note that's p0qp0q with zeros in the grid name, and poqpoq with little ...
- Thu Oct 16, 2014 11:21 pm
- Forum: Kitely Market
- Topic: Help troubleshooting for customer, please
- Replies: 19
- Views: 16288
Re: Help troubleshooting for customer, please
Thanks for posting Maristol. Here's a ss of the error.
Allen
Allen
- Mon Sep 29, 2014 12:05 am
- Forum: Kitely Market
- Topic: Skin Maturity Level Guidelines
- Replies: 12
- Views: 12924
Re: Skin Maturity Level Guidelines
What was the outcome of this thread. Is the final policy posted?
- Fri Sep 26, 2014 4:59 pm
- Forum: Account, Payments and Subscriptions Support
- Topic: Legacy world - switch to Premium
- Replies: 2
- Views: 3098
Re: Legacy world - switch to Premium
Ah, this is what i needed to know. Perfect. So I'll just keep the legacy.
- Fri Sep 26, 2014 3:48 pm
- Forum: Account, Payments and Subscriptions Support
- Topic: Legacy world - switch to Premium
- Replies: 2
- Views: 3098
Legacy world - switch to Premium
Hi Ilan, Believe it or not I'm only just now getting to the point where i'm trying to figure out the new pricing. I can see that my pricing is still based on legacy, but it seems to me that my wisest option is to do Premium - I get more prims and more worlds, and thanks to KM sales I have quite a fe...
- Sat Jun 28, 2014 6:03 pm
- Forum: Merchants
- Topic: GameKit Exportable
- Replies: 0
- Views: 1742
GameKit Exportable
I've finally managed to port the exportable full perms version of my Game Kit to the Kitely Market. Just an FYI. http://www.kitely.com/market/product/22 ... -v-2-2-101
Let me know if you find any issues.
--Allen
Let me know if you find any issues.
--Allen
- Sun Aug 25, 2013 1:15 am
- Forum: Feedback and Suggestions
- Topic: Welcome Center Info: How to create your free world
- Replies: 5
- Views: 5052
Re: Welcome Center Info: How to create your free world
But I do think that 'Click here to Create Your Free World" or similar will be sufficient. The form will launch from the click and if we are concerned that filling it out is problematic we can encourage some augmentation to the web form. The key is to make it very clear that they need only click to '...
- Sat Aug 24, 2013 4:27 am
- Forum: Feedback and Suggestions
- Topic: Kitely welcome area: What information? How to provide it?
- Replies: 45
- Views: 33074
Re: Kitely welcome area: What information? How to provide it
Or ...
"Either host a world for a fixed monthly cost that everyone can use for free, OR create a world for free, that requires visitors to share the cost in minutes."
Can we break it down further? Can we come up with visual imagery that clarifies.
--Allen
"Either host a world for a fixed monthly cost that everyone can use for free, OR create a world for free, that requires visitors to share the cost in minutes."
Can we break it down further? Can we come up with visual imagery that clarifies.
--Allen
- Tue Aug 20, 2013 3:30 pm
- Forum: Scripting
- Topic: Fiddling with the wind
- Replies: 4
- Views: 4681
Re: Fiddling with the wind
Thanks Ilan. I'll keep fiddling. Next stop - kill the NPC's and see if they're lagging the sim / slowing down the wind updates.
--Allen
--Allen
- Tue Aug 20, 2013 2:28 pm
- Forum: Feedback and Suggestions
- Topic: A Thought On How To Handle Long Load Times
- Replies: 15
- Views: 12469
Re: A Thought On How To Handle Long Load Times
I like Sarge's idea of particles - it kind of addresses what Dot mentions - as a social convention. An interesting approach might be to create a development opportunity - by exposing a special call when teleport is in queue? Then developers could build custom 'effects' to signal to others that a tel...