Search found 1049 matches

by Graham Mills
Mon Dec 28, 2020 10:51 pm
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 43
Views: 4862

Re: Arcadia's Scripts

My fix incorporated Dot's suggestion. Happy to help with anything simple.
by Graham Mills
Mon Dec 28, 2020 8:56 pm
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 43
Views: 4862

Re: Arcadia's Scripts

This compiles but whether it works is another matter. integer spinNum=0; integer finalspin=0; integer SpinResult=0; integer SpinResult1=0; integer SpinResult2=0; integer SpinResult3=0; PrizeCheck(integer SR1, integer SR2, integer SR3) { ; if ((SR1<SR2) && (SR2<SR3)) { llWhisper (0, llDetectedName(0)...
by Graham Mills
Sun Oct 04, 2020 8:48 pm
Forum: General Content Creation
Topic: Trains!!!!
Replies: 12
Views: 1800

Re: Trains!!!!

More of an FYI than anything. I have been using Kitely to create private builds illustrating early modern railways although train operation has not been a priority, it is more an attempt to gain insights into historical development of the industry in Liverpool. I sometimes blog on builds, e.g. http:...
by Graham Mills
Tue Sep 22, 2020 9:36 pm
Forum: Scripting
Topic: Question about SatyrFarm use on Kitely Land
Replies: 7
Views: 1137

Re: Question about SatyrFarm use on Kitely Land

I haven't tested this but I suspect it should be possible to automagically restart the Farmer NPC by changing the value of AUTOREZ to 1 at the start of the script (it's 0 by default) and amending the changed event handler to support a region restart: changed (integer c) { if (c & (CHANGED_REGION_STA...
by Graham Mills
Mon Sep 21, 2020 4:58 pm
Forum: Scripting
Topic: Question about SatyrFarm use on Kitely Land
Replies: 7
Views: 1137

Re: Question about SatyrFarm use on Kitely Land

Very good question. The scripts certainly run but I can't offhand say what happens during downtime. In general I was quite impressed and potentially have a project in mind so might be persuaded to look at the scripts if there are issues.
by Graham Mills
Wed Sep 16, 2020 8:55 pm
Forum: Animation
Topic: Swimming HUD
Replies: 4
Views: 1357

Re: Swimming HUD

Again, not HUD-based but a simple swim attachment available as a freebie at the Quintonia Farming exhibit at OpenSim Fest (ends soon). Only works underwater for me and you need to relog on return to Kitely to make it work (well, I did).

opensimfest.org:80:Fest Landing
by Graham Mills
Sun Sep 13, 2020 4:28 pm
Forum: Animation
Topic: Swimming HUD
Replies: 4
Views: 1357

Re: Swimming HUD

This may again be unsuitable for any number of reasons (no HUD, it's a physics-based vehicle script and needs a fair bit of work) but it seems to do the basics albeit with a bit of drift (source URL provided, lightly modded by me). It assumes there's a forward swimming animation called AO-Swim1-Male...
by Graham Mills
Thu Sep 10, 2020 1:52 pm
Forum: Animation
Topic: Swimming HUD
Replies: 4
Views: 1357

Re: Swimming HUD

I appreciate it's not quite what you're after but there is this on the Market:

https://www.kitely.com/market/product/3 ... ar=5091217
by Graham Mills
Mon Sep 07, 2020 8:30 pm
Forum: Feedback and Suggestions
Topic: Join us today at the Kitely Community Meeting (September 6)
Replies: 3
Views: 793

Re: Join us today at the Kitely Community Meeting (September 6)

Hi Dot, We've discontinued the Premium Account, time-based billing, options you're referring to years ago (other than for a handful of remaining grandfathered accounts). We provide customer tailored pricing for Prime Organizations based on the specific customer's needs. This new system leverages mo...