Search found 422 matches
- Fri Jan 01, 2021 2:12 am
- Forum: Scripting
- Topic: Arcadia's Scripts
- Replies: 44
- Views: 21942
Re: Arcadia's Scripts
Now here is something that further confuses the issue. Look at this modification of your script John: integer b; default{ touch_start(integer a){ b = FALSE; if (b = TRUE) { llOwnerSay("TRUE!"); } b=TRUE; if(b = FALSE) { llOwnerSay("FALSE!"); } } } When this is run, it says TRUE! But the "reverse" lo...
- Fri Jan 01, 2021 1:05 am
- Forum: Scripting
- Topic: Arcadia's Scripts
- Replies: 44
- Views: 21942
Re: Arcadia's Scripts
"Where is that stated? I've not seen that, but I could easily have missed it." Well to be fair, I got into LsL just shortly after SL was set up. (My group was the very first to purchase a non-business private sim.) So a lot of information I read regarding SL was from early days before major parts o...
- Thu Dec 31, 2020 9:19 pm
- Forum: Scripting
- Topic: Arcadia's Scripts
- Replies: 44
- Views: 21942
Re: Arcadia's Scripts
Well John, that's twice today you've taught me something new about scripting. And about LsL insanity. Thank you... kinda. :D integer b = FALSE; if (b = TRUE) llOwnerSay("huh?"); ... is in my mind an ultimate example of really bad coding structure. It explains why some scripts "don't work right". The...
- Thu Dec 31, 2020 7:53 pm
- Forum: Scripting
- Topic: What actually happens in a script when the sim restarts?
- Replies: 15
- Views: 7732
Re: What actually happens in a script when the sim restarts?
John, thank you for that information. I had been totally misinformed on this matter, even after all these years. This is good to know. Now like Dale, I'm curious what actually goes on behind the scenes to keep script data intact, since restarting a sim closes everything down pretty quickly. I am als...
- Thu Dec 31, 2020 4:30 am
- Forum: Scripting
- Topic: What actually happens in a script when the sim restarts?
- Replies: 15
- Views: 7732
Re: What actually happens in a script when the sim restarts?
This post deleted by Snoots because I was totally misinformed on this, even after all these years. Read John's post following. : )
- Thu Dec 31, 2020 4:10 am
- Forum: Scripting
- Topic: Arcadia's Scripts
- Replies: 44
- Views: 21942
Re: Arcadia's Scripts
Sure thing Kosahri. You can just drop stuff in a box and IM them to me, along with a notecard if you like telling me what you need done and what you've succeeded at so far. We'll try to figure it out. : )Koshari Mahana wrote: Of Course! I can pass you the ones that I have scripted directly
- Wed Dec 30, 2020 6:51 pm
- Forum: Viewers Support
- Topic: My avatar occasionally completely invisible
- Replies: 2
- Views: 2194
Re: My avatar occasionally completely invisible
Bumping this to see if we get any replies. Others have noticed this issue as well. If anyone has information, would be much appreciated. : )
- Wed Dec 30, 2020 6:49 pm
- Forum: Feedback and Suggestions
- Topic: Feature Request: Teleport cancellation
- Replies: 3
- Views: 1646
Re: Feature Request: Teleport cancellation
So... how about going ahead and let the world start up... but allow the avatar to cancel the teleport and teleport somewhere else instead? Then the world having loaded and informed the teleport has been cancelled, can just shut down again. It's not a matter of one world replacing another on the serv...
- Wed Dec 30, 2020 6:39 pm
- Forum: General Discussion
- Topic: Notices seems to be messed up in latest Firestorm release
- Replies: 3
- Views: 2514
Re: Notices seems to be messed up in latest Firestorm release
I made an important edit to the original post.
- Wed Dec 30, 2020 5:59 pm
- Forum: Scripting
- Topic: Arcadia's Scripts
- Replies: 44
- Views: 21942
Re: Arcadia's Scripts
EDIT: Snoots completely removed this answer because of learning something new from John (see below), and coming to the realization that LsL structure is totally insane. ;D