Search found 422 matches

by Snoots Dwagon
Fri Jan 01, 2021 2:12 am
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 44
Views: 21942

Re: Arcadia's Scripts

Now here is something that further confuses the issue. Look at this modification of your script John: integer b; default{ touch_start(integer a){ b = FALSE; if (b = TRUE) { llOwnerSay("TRUE!"); } b=TRUE; if(b = FALSE) { llOwnerSay("FALSE!"); } } } When this is run, it says TRUE! But the "reverse" lo...
by Snoots Dwagon
Fri Jan 01, 2021 1:05 am
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 44
Views: 21942

Re: Arcadia's Scripts

"Where is that stated? I've not seen that, but I could easily have missed it." Well to be fair, I got into LsL just shortly after SL was set up. (My group was the very first to purchase a non-business private sim.) So a lot of information I read regarding SL was from early days before major parts o...
by Snoots Dwagon
Thu Dec 31, 2020 9:19 pm
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 44
Views: 21942

Re: Arcadia's Scripts

Well John, that's twice today you've taught me something new about scripting. And about LsL insanity. Thank you... kinda. :D integer b = FALSE; if (b = TRUE) llOwnerSay("huh?"); ... is in my mind an ultimate example of really bad coding structure. It explains why some scripts "don't work right". The...
by Snoots Dwagon
Thu Dec 31, 2020 7:53 pm
Forum: Scripting
Topic: What actually happens in a script when the sim restarts?
Replies: 15
Views: 7732

Re: What actually happens in a script when the sim restarts?

John, thank you for that information. I had been totally misinformed on this matter, even after all these years. This is good to know. Now like Dale, I'm curious what actually goes on behind the scenes to keep script data intact, since restarting a sim closes everything down pretty quickly. I am als...
by Snoots Dwagon
Thu Dec 31, 2020 4:30 am
Forum: Scripting
Topic: What actually happens in a script when the sim restarts?
Replies: 15
Views: 7732

Re: What actually happens in a script when the sim restarts?

This post deleted by Snoots because I was totally misinformed on this, even after all these years. Read John's post following. : )
by Snoots Dwagon
Thu Dec 31, 2020 4:10 am
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 44
Views: 21942

Re: Arcadia's Scripts

Koshari Mahana wrote: Of Course! I can pass you the ones that I have scripted directly
Sure thing Kosahri. You can just drop stuff in a box and IM them to me, along with a notecard if you like telling me what you need done and what you've succeeded at so far. We'll try to figure it out. : )
by Snoots Dwagon
Wed Dec 30, 2020 6:51 pm
Forum: Viewers Support
Topic: My avatar occasionally completely invisible
Replies: 2
Views: 2194

Re: My avatar occasionally completely invisible

Bumping this to see if we get any replies. Others have noticed this issue as well. If anyone has information, would be much appreciated. : )
by Snoots Dwagon
Wed Dec 30, 2020 6:49 pm
Forum: Feedback and Suggestions
Topic: Feature Request: Teleport cancellation
Replies: 3
Views: 1646

Re: Feature Request: Teleport cancellation

So... how about going ahead and let the world start up... but allow the avatar to cancel the teleport and teleport somewhere else instead? Then the world having loaded and informed the teleport has been cancelled, can just shut down again. It's not a matter of one world replacing another on the serv...
by Snoots Dwagon
Wed Dec 30, 2020 6:39 pm
Forum: General Discussion
Topic: Notices seems to be messed up in latest Firestorm release
Replies: 3
Views: 2514

Re: Notices seems to be messed up in latest Firestorm release

I made an important edit to the original post.
by Snoots Dwagon
Wed Dec 30, 2020 5:59 pm
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 44
Views: 21942

Re: Arcadia's Scripts

EDIT: Snoots completely removed this answer because of learning something new from John (see below), and coming to the realization that LsL structure is totally insane. ;D