Search found 297 matches
- Wed Dec 05, 2018 8:39 pm
- Forum: Other Support
- Topic: Corrupted Object
- Replies: 9
- Views: 9676
Re: Corrupted Object
Ilan: To try and make a product that works anywhere, my weapons have a dialog to work by throwing physical bullets, with llCastRay, or switching between them based on the land permissions. So sometimes I throw rocks and that was crashing ODE. Sometimes I use llCastRay and it can be INCREDIBLY SLOW o...
- Wed Dec 05, 2018 8:30 pm
- Forum: Using Opensim
- Topic: Problems with BulletSim
- Replies: 6
- Views: 10367
Re: Problems with BulletSim
I’m the LAST person who should be recommending Physics Engines. Most people think they need a physics engine to make vehicles, but I have made many vehicles that use llSetKeyframedMotion instead. Unfortunately the physics engine does other things besides vehicles, like detect collisions and implemen...
- Sun Dec 02, 2018 5:21 am
- Forum: Using Opensim
- Topic: Problems with BulletSim
- Replies: 6
- Views: 10367
Re: Problems with BulletSim
So, from my other thread this weekend, ODE has problems. And from this thread BulletSim has problems. Many BulletSim problems have been fixed in newer versions of OpenSim. ODE is never going to be fixed, unless you count ubODE as the fixed version of ODE. And ubODE will never work on OpenSim 0.8, on...
- Sun Dec 02, 2018 4:49 am
- Forum: Other Support
- Topic: Corrupted Object
- Replies: 9
- Views: 9676
Re: Corrupted Object
I logged into the reset Kitely Merchant's Sandbox and the M1 Garand worked fine until I used it to fire a few physical bullets, then the region locked up. I now seem to be reliably able to crash the sandbox by just firing a few bullets, perhaps by having one go off-sim. So I went to Gonwana 2 and fi...
- Sun Dec 02, 2018 2:21 am
- Forum: Other Support
- Topic: Corrupted Object
- Replies: 9
- Views: 9676
Re: Corrupted Object
Well, I tried clearing all my caches, and delivered a copy of the M1 Garand to myself. It worked a few times then started acting strangely. Of course, I sell this item NOMOD and NOTRANS, so I am lot allowed to reset it and see if it gives me that "Loading inventory for ID5" message. By acting strang...
- Sat Dec 01, 2018 11:57 pm
- Forum: Other Support
- Topic: Corrupted Object
- Replies: 9
- Views: 9676
Re: Corrupted Object
What do you mean "upload that asset" again? This is a product I have sold dozens of copies of, you want me to re-upload the mesh, make a new version and send those out to everyone? I don't know if their copies are corrupted....
- Sat Dec 01, 2018 6:56 pm
- Forum: Other Support
- Topic: Corrupted Object
- Replies: 9
- Views: 9676
Corrupted Object
I have an object in inventory that behaves very strangely. It is "M1 Garand 1.20 (wear me)" (a rifle). When I wear this item, edit it, and click the "Reset Scripts" button in the dialog box, it says "Starting reset of 24 items", then says "Loading inventory for ID5" 23 times before finally loading t...
- Sat Dec 01, 2018 6:40 pm
- Forum: Using Opensim
- Topic: Problems with BulletSim
- Replies: 6
- Views: 10367
Problems with BulletSim
A long time ago (August 2017) I submitted several Mantis bug reports about BulletSim (Mantis #8010 and #8011). These were reports that Bulletsim often does not call the collsion_start() event even when it obviously DID detect a collision because you see one object bounce off the other. Mr Blue looke...
- Sat Nov 24, 2018 4:00 am
- Forum: Events and Activities
- Topic: Sailing in Kitely
- Replies: 5
- Views: 5987
Re: Sailing in Kitely
When your sails are in the "no go zone" there are two ways to get out of it in my sailing script: turn until the sails catch the wind again or tighten the sails down more. Of course no matter how tight the sheet is on the sail, it will never sail too close to up wind. That is "in irons". I have an a...
- Fri Nov 23, 2018 9:11 pm
- Forum: Events and Activities
- Topic: Sailing in Kitely
- Replies: 5
- Views: 5987
Re: Sailing in Kitely
Everywhere you go in virtual worlds you see giant pirate ships parked in the harbors. These look like sailing ships, but they are mostly just static props. I had a vision to bring all these ships to life and I think I have succeeded! Trouble seemed surprised to learn that I had a kit for making ship...