LOL. I wanted to 'Like' your post Ilan as in TY for the explanation, but I didn't want to 'Like' the LL design of limitations in the viewer or that it carried over to OS.
So, tyvm for the explanation
Search found 142 matches
- Mon Feb 11, 2013 10:25 pm
- Forum: Building and Texturing
- Topic: Prim limits
- Replies: 10
- Views: 13857
- Mon Feb 11, 2013 10:21 pm
- Forum: Feedback and Suggestions
- Topic: Kitely Market Categories and Attributes
- Replies: 38
- Views: 39436
Re: Kitely Market Categories and Attributes
...Maybe it is a hopeless quest anyway...I wonder ... whether it is mainly 'fun' from now on. I believe that Kitely is striving very hard to make the marketplace focus-agnostic, for lack of a better phrase in my imagination. The Kitely platform is suitable for all types of activities, from educatio...
- Mon Feb 11, 2013 9:47 pm
- Forum: Feedback and Suggestions
- Topic: Kitely Market Categories and Attributes
- Replies: 38
- Views: 39436
Re: Kitely Market Categories and Attributes
... the category tree is designed to organize items based on what they are and not what they are used for... Ilan, I'm probably being obtuse, but if that is the case, why have a separate top-level category for Business Tools--tools that are used for business? I missed that before or would have aske...
- Mon Feb 11, 2013 9:11 pm
- Forum: Building and Texturing
- Topic: Prim limits
- Replies: 10
- Views: 13857
Re: Prim limits
So, I was wondering. What is it about building really really high that has traditionally made it buggy? I never understood that. I guess maybe with physics there might be something? Like when you go up so high (on an earth environment) you run into reduced gravity, near vacuum conditions? But aside ...
- Mon Feb 11, 2013 9:06 pm
- Forum: Media Mentions
- Topic: Banner Ads at SLUniverse
- Replies: 2
- Views: 3982
Re: Banner Ads at SLUniverse
I'd like this several times if there was a way
- Mon Feb 11, 2013 8:58 pm
- Forum: Feedback and Suggestions
- Topic: Kitely Market Categories and Attributes
- Replies: 38
- Views: 39436
Re: Kitely Market Categories and Attributes
That's what that is! I sort of glazed over that sub-categoryPresentation tools, brainstorming and quiz gadgets will be found under the Gadgets > Information Management or
- Mon Feb 11, 2013 8:02 pm
- Forum: Feedback and Suggestions
- Topic: Kitely Market Categories and Attributes
- Replies: 38
- Views: 39436
Re: Kitely Market Categories and Attributes
Although presentation tools, meeting rooms, amphitheators, chat recorders and brainstorming tools, as well as things like white boards, 'projectors', animations (like hand raising), object demo tools (rez/rotate/light up prims), NPCs, etc. are frequently used for educational purposes they are all th...
- Mon Feb 11, 2013 5:40 pm
- Forum: Building and Texturing
- Topic: Prim limits
- Replies: 10
- Views: 13857
Re: Prim limits
Prim size limit issues are normally viewer-related. In Kitely, I think the allowed max is 256x256, and the mininum size is 0.001. Hollow is 99%. I currently use Firestorm 4.2.2 (29837), which is not the latest release, because there are issues with prim sizes in Firestorm OpenSim 4.3.1 (31155), and ...
- Mon Feb 11, 2013 10:29 am
- Forum: Feedback and Suggestions
- Topic: Kitely Market Categories and Attributes
- Replies: 38
- Views: 39436
Re: Kitely Market Categories and Attributes
Teeny comment. You have "Pose Stands" under Business Tools, but tons of people use pose stands for purely personal stuff, like while trying on clothes or taking pictures of themselves. I use them sometimes while creating stuff to be worn or when editing attachments that i am wearing (like sleeve pri...
- Mon Feb 11, 2013 7:20 am
- Forum: General Discussion
- Topic: YahooooOOOoo!! OpenSim 0.7.5 Released
- Replies: 4
- Views: 4782
Re: YahooooOOOoo!! OpenSim 0.7.5 Released
Thanks Ilan
I'm just excited specifically because those two things were added in 0.7.5. I know that you guys do regular updates, which means that it won't be long before i can use them
I'm just excited specifically because those two things were added in 0.7.5. I know that you guys do regular updates, which means that it won't be long before i can use them