Search found 97 matches

by Alexina Proctor
Tue Nov 10, 2020 12:38 am
Forum: Worlds
Topic: Wellspring issues RESOLVED - may be viewer
Replies: 0
Views: 1328

Wellspring issues RESOLVED - may be viewer

We froze on Wellspring and finally had to get off. We logged on again and found nothing but 64 regions of ocean in a populated world. Trying another restart by logging out and setting to ODE and back to ubODE, which we were testing. update 4:52pm PST. Ilan quickly got on Wellspring. All looks good n...
by Alexina Proctor
Thu Nov 05, 2020 6:19 am
Forum: Worlds Support
Topic: Unable to set landmarks
Replies: 3
Views: 2048

Re: Unable to set landmarks

Prax Maryjasz wrote:
Thu Nov 05, 2020 2:41 am
I am using Firestorm 6.3.9 (58205). I am able to Landmark This Place now but neither Snoots nor I have our Estate Manager functions.
Snoots figured it out. The estate managers need to switch to the group of the group owned land before they can change the About Land. That is a different.
by Alexina Proctor
Tue Nov 03, 2020 1:23 am
Forum: Feedback and Suggestions
Topic: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month
Replies: 55
Views: 22988

Re: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month

Ilan Tochner wrote:
Mon Nov 02, 2020 10:27 pm
Alexina, the default land height in the ocean area that will be created in the upcoming feature will be 1m, i.e. 19m below the default 20m sea level.
Thank you, Ilan. I misunderstood. That is perfect!
by Alexina Proctor
Mon Nov 02, 2020 9:41 pm
Forum: Feedback and Suggestions
Topic: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month
Replies: 55
Views: 22988

Re: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month

With ocean as an option, land at 1m below water level of 20m is not real useful. We would like to have it sailable from the first and my underwater animals need it deeper. Why the decision of 1m below rather than 10m below?
by Alexina Proctor
Fri Oct 23, 2020 9:31 pm
Forum: Feedback and Suggestions
Topic: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month
Replies: 55
Views: 22988

Re: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month

I will go Dot’s route and upgrade my Advanced world to a mega world and bring in elements from Calchester. How long do you think it will take after I hit the button to do the upgrade until I can login? It is a fairly light advanced world with roughly 40,000 prims out of 120,000 allowed. I am waiting...
by Alexina Proctor
Thu Oct 22, 2020 10:12 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 57
Views: 24186

Re: Textures rezzing very slowly

I have both set in my Firestorm viewer. It takes forever to build when I have to texture things. I was trying to cycle through some textures yesterday and it forever for me to see the texture - felt close to over a minute each. HOWEVER, Prax was able to view the texture rezzed on the single MESH flo...
by Alexina Proctor
Thu Oct 22, 2020 12:47 pm
Forum: Feedback and Suggestions
Topic: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month
Replies: 55
Views: 22988

Re: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month

Would it be possible to get a current 4-region standard world and a 16-region advanced world combined into a mega world?
by Alexina Proctor
Tue Oct 13, 2020 10:40 pm
Forum: Scripting
Topic: tour script has unresolvable error
Replies: 12
Views: 6574

Re: tour script has unresolvable error

John Mela wrote:
Tue Oct 13, 2020 5:40 pm
Using the timer will work too, but the advantage of using linked messages is that you don't have the minimum timer delay for each iteration - it's pretty much instant instead.
John, a special thanks for this insight for Snoots.
by Alexina Proctor
Tue Oct 13, 2020 10:39 pm
Forum: Scripting
Topic: tour script has unresolvable error
Replies: 12
Views: 6574

Re: tour script has unresolvable error

Thank you Snoots for rewriting your code to make sure we have the very best tour system. I am looking forward to setting up the ferry tour later this week with the Dragonforge Tour System,
by Alexina Proctor
Tue Oct 13, 2020 2:10 am
Forum: Scripting
Topic: tour script has unresolvable error
Replies: 12
Views: 6574

tour script has unresolvable error

We are trying to get a tour script running on a 16-region world but it keeps failing - stops dead with the error: "Restarting script due to event timeout (Script: "-DragonForge Tour System v05 OSSL", State: default" On Kitely we are running with ODE because of MESH issues with too many houses that w...