Search found 86 matches

by Zed deTremont
Mon May 03, 2021 6:12 am
Forum: General Discussion
Topic: Missing Forum Activity
Replies: 9
Views: 4472

Re: Missing Forum Activity

OK, this one came up at once. Perhaps it depends the category so this does seem to work.
by Zed deTremont
Mon May 03, 2021 6:07 am
Forum: General Discussion
Topic: Missing Forum Activity
Replies: 9
Views: 4472

Re: Missing Forum Activity

Oki, the thread is severe enough... So this morning I had to signal something in forum due to a problem I encounterd. Only, normally new posts come up in the viewer when they're published. This one I didn't see anywhere around. So perhaps this might be also a possible reason for reduced traffic. Mig...
by Zed deTremont
Mon May 03, 2021 1:24 am
Forum: Kitely Market
Topic: Problems making a new Group
Replies: 4
Views: 3014

Problems making a new Group

Hi, I've been trying several times to create a new group for my store https://gyazo.com/0f578d1b38c1438da53be469818ff55d Whatever I do, renewing the page etc etc an internal error pops up. This might be something that is already there longer since it's rather rare that a new group has to be created....
by Zed deTremont
Thu Apr 29, 2021 1:57 am
Forum: General Discussion
Topic: Robin Wood/Robin Sojourner
Replies: 4
Views: 5910

Re: Robin Wood/Robin Sojourner

Robin, was really a very kind person. It was she who helped me with my first steps in the world of graphics when I encountered problems with Photoshop. She was a walking encyclopedia as it regards Ps. Much respect for her and I'll miss her as quite a few will.
by Zed deTremont
Tue Feb 16, 2021 11:58 am
Forum: General Discussion
Topic: How do we donate avatars?
Replies: 48
Views: 18404

Re: How do we donate avatars?

I'm afraid I'm of no big use in this discussion. To make a human body till there OK, but then I'm afraid it stops for me. I have no clue about the huds that are required etc etc, scripting is something that I never really looked into. Although there is another aspect to the making of a mesh avatar. ...
by Zed deTremont
Fri Feb 05, 2021 8:47 am
Forum: Kitely Market
Topic: ROSE CASTLE PURCHASE FOR $15.00
Replies: 42
Views: 18081

Re: ROSE CASTLE PURCHASE FOR $15.00

Hello Gwyddion and Gregg, Perhaps little comment as it regards Physics shapes/collision boxes. As Gwyddion rightfully indicated never ever get any mesh in with a high number of tris. So for sure not equal to the highest LOD level. Whatever you add will always add a tiny bit on lag but two things abs...
by Zed deTremont
Mon Feb 01, 2021 5:00 am
Forum: Building and Texturing
Topic: Double-Sided Texture
Replies: 9
Views: 6335

Re: Double-Sided Texture

Hi Gusher, Perhaps a bit more in detail, I'm sorry no idea what is known by you or not so just to be on the safe side. Polygons have only one side, the normals face to one direction on the backside it will be transparant. If you want to have the two sides visible that means you need (in this case) 2...
by Zed deTremont
Fri Jan 15, 2021 2:52 am
Forum: Feedback and Suggestions
Topic: Welcome Merchant Display
Replies: 30
Views: 11948

Re: Welcome Merchant Display

Following the different posts as I do on a as good as daily base and read the list of Gregg as it regards people active or not. Little side note as it regards the list of Gregg, with all respect Gregg and just as comment no bad words. Just by looking who has land and not is not a good criteria. As D...
by Zed deTremont
Thu Oct 08, 2020 7:57 am
Forum: General Content Creation
Topic: Mesh textures not uploading
Replies: 2
Views: 2281

Re: Mesh textures not uploading

Can not tell Alan, I tend to always upload textures/ambient occlusions separate. Never together, never have issues by doing it that way.
by Zed deTremont
Sun Oct 04, 2020 6:19 am
Forum: Building and Texturing
Topic: Move or Teleport on Click for Prims
Replies: 7
Views: 5801

Re: Move or Teleport on Click for Prims

Most welcome Koshari, no warranty that it's this problem, if you like I come over and look at it. First I have to get in Kitely though which unfortunately doesn't seem to be so obvious.