Search found 360 matches

by Mike Lorrey
Sat Feb 11, 2017 11:17 pm
Forum: Scripting
Topic: Trying to make particles move in circles
Replies: 2
Views: 3312

Re: Trying to make particles move in circles

Also: The OMEGA flag only rotates the point of emission at the given burst radius (and the burst radius is also tempered by cone emission angle begin and end angles). The moment you try to make the emitted particles follow the source, the radius is turned off and they all show up at the center. I'm ...
by Mike Lorrey
Sat Feb 11, 2017 7:42 pm
Forum: Scripting
Topic: Trying to make particles move in circles
Replies: 2
Views: 3312

Trying to make particles move in circles

Ok I'm trying to make particles move around in circles at a given radius from the emitter, and to rise after emission. The problem is that the FOLLOW_SOURCE flag turns off the BURST_RADIUS flag, so when you try to get them to follow a rotating emitter prim, the emission radius is ignored and they ar...
by Mike Lorrey
Wed Jan 25, 2017 6:18 pm
Forum: Building and Texturing
Topic: Physics for Noobs
Replies: 8
Views: 14260

Re: Physics for Noobs

There are issues with ramps as well if they are too steep. For instance, the classic spiral ramp staircase made with a single tube prim, which is exceedingly easy to walk up in SL, is a bit more difficult in OS with ODE but workable in most conditions, but Bullet puts a limit on how steeply your ram...
by Mike Lorrey
Tue Jan 24, 2017 6:04 pm
Forum: Using Opensim
Topic: llGetLinkPrimitiveParams bug
Replies: 11
Views: 22787

Re: llGetLinkPrimitiveParams bug

Hi Mike, Have you checked if there is an existing Mantis bug report for this problem? (there are quite a few bug reports about various problems with llGetLinkPrimitiveParams) See: http://opensimulator.org/mantis/view_all_bug_page.php There appears to be a mantis about the entire category of llGet/S...
by Mike Lorrey
Tue Jan 24, 2017 5:50 pm
Forum: Using Opensim
Topic: Build>Undo bug on linksets
Replies: 10
Views: 17954

Re: Build>Undo bug on linksets

I understand all this, but these excuses, and thats what these responses are, sound like the sort of "we've always done it this way" bs that infects certain companies that rhyme with Blinding Blab.
by Mike Lorrey
Tue Jan 24, 2017 3:47 am
Forum: Using Opensim
Topic: llGetLinkPrimitiveParams bug
Replies: 11
Views: 22787

Re: llGetLinkPrimitiveParams bug

It appears that this function is returning a value of zero no matter what the actual alpha is.
by Mike Lorrey
Tue Jan 24, 2017 3:40 am
Forum: Using Opensim
Topic: llGetLinkPrimitiveParams bug
Replies: 11
Views: 22787

llGetLinkPrimitiveParams bug

paste the following code into a script in a prim that has zero transparency. Note that in code, zero transparency or alpha is supposed to have the value 1.00. If you APPLY an alpha of 0.000 to a face or prim, it will make it 100% transparent. 1.00 is fully opaque. Thus a prim that is fully opaque sh...
by Mike Lorrey
Tue Jan 24, 2017 12:46 am
Forum: Using Opensim
Topic: Edit Dialog gives wrong link number
Replies: 1
Views: 7256

Edit Dialog gives wrong link number

The edit dialog is returning incorrect data as to the link number of a child prim in a linkset. Normally there is a distinction between counting the root prim as number 0 vs number 1, but in this case, the edit dialog says that the armrests of this couch are link number 2, but llSay(0,(string)llGetL...
by Mike Lorrey
Mon Jan 23, 2017 6:52 pm
Forum: Using Opensim
Topic: Build>Undo bug on linksets
Replies: 10
Views: 17954

Re: Build>Undo bug on linksets

Step 4:
Go to Edit or Build menu, depending on your viewer, and select "Undo".
Go to Edit or Build menu, depending on your viewer, and select "Undo".
Step 5:
Observe the result, only the root prim of the two prim linkset returns to its original location. The child prim remains where it was moved to.
Observe the result, only the root prim of the two prim linkset returns to its original location. The child prim remains where it was moved to.
by Mike Lorrey
Mon Jan 23, 2017 6:50 pm
Forum: Using Opensim
Topic: Build>Undo bug on linksets
Replies: 10
Views: 17954

Re: Build>Undo bug on linksets

Step 1
Step 1: Select linkset to be moved.
Step 1: Select linkset to be moved.
Step 2
Select prim that has location to be moved to. Copy position from the C button on the edit dialog prim position.
Select prim that has location to be moved to. Copy position from the C button on the edit dialog prim position.
Step 3:
Paste copied prim position vector to the linkset to be moved. Linkset moves into new position.
Paste copied prim position vector to the linkset to be moved. Linkset moves into new position.
Step 4: