Search found 260 matches
- Sun Dec 10, 2023 12:05 pm
- Forum: General Discussion
- Topic: Crystal Frost Viewer
- Replies: 6
- Views: 6985
Crystal Frost Viewer
Crystal Frost, the crowdfunded project to convert Second Life and OpenSim to Unity for PC and VR. The good news is it's still chugging along, with a usable version targeted for a Spring 2024 launch. What makes this viewer so special? It brings the most needed modern enhancements to catch up with tod...
- Sun Dec 10, 2023 2:49 am
- Forum: Events and Activities
- Topic: Coopersville Housewalk (December 9 at 12:00pm PST)
- Replies: 3
- Views: 6770
Re: Coopersville Housewalk (December 9 at 12:00pm PST)
Thanks for invite! Very nice Caledon style tour... some very talented world builders indeed... just imagine if we had the extra fancies like pbr and nicer lighting... it was a bit laggy but managed a smoother exploration by double click tp to points of interest and also camming, zoom in around to se...
- Wed Dec 06, 2023 2:39 am
- Forum: Other Support
- Topic: Vehicles won't move when sitting or boarding
- Replies: 15
- Views: 39699
Re: Vehicles won't move when sitting or boarding
....a little investigative work to pinpoint the cause starting with a fresh viewer install, but clearing cache first...
- Tue Dec 05, 2023 10:14 pm
- Forum: Other Support
- Topic: Vehicles won't move when sitting or boarding
- Replies: 15
- Views: 39699
Re: Vehicles won't move when sitting or boarding
It clearly shows it loses sync but when you do that it re-syncs... I wonder if the scripts are scripted to automaticly check message command events like once a day... a keep alive mode unless a manual method from hud can be added... the way you do it is olkskool, but it works! :D I still don't under...
- Mon Dec 04, 2023 11:41 pm
- Forum: Other Support
- Topic: Vehicles won't move when sitting or boarding
- Replies: 15
- Views: 39699
Re: Vehicles won't move when sitting or boarding
Am guessing updating the scripts with script reset on rezzing or in the hud or touch menu may improve ease of use... Kitely's auto sim shut off may be affecting them...its' sync..
- Wed Nov 29, 2023 12:43 am
- Forum: General Discussion
- Topic: Secondlife--> Opensim
- Replies: 26
- Views: 67813
Re: Secondlife--> Opensim
Second life officially launches PBR for entire grid... it's already enabled for all regions!
https://community.secondlife.com/blogs/ ... ontent=pbr
https://community.secondlife.com/blogs/ ... ontent=pbr
- Sat Nov 11, 2023 2:22 am
- Forum: General Discussion
- Topic: NEW THREAD: JOKE OF THE DAY
- Replies: 7
- Views: 4911
Re: NEW THREAD: JOKE OF THE DAY
Why did the cat sit on a log, While the frog preferred a bog? The cat said with a sly grin, "I like my perch, it's thin." The frog replied, quite spry, "I need my swamp, oh my, oh my!" So, the cat and frog, in rhyme, Chose their spots, bide their time. One likes a log, smooth and neat, The other lov...
- Fri Nov 10, 2023 8:07 pm
- Forum: General Discussion
- Topic: NEW THREAD: JOKE OF THE DAY
- Replies: 7
- Views: 4911
Re: NEW THREAD: JOKE OF THE DAY
What did the sculpt say to the mesh at the virtual marketplace?
"You may be meshy, but together we're sculpt-tacularly flashy!"
"You may be meshy, but together we're sculpt-tacularly flashy!"
- Wed Nov 08, 2023 12:21 pm
- Forum: General Discussion
- Topic: NEW THREAD: JOKE OF THE DAY
- Replies: 7
- Views: 4911
Re: NEW THREAD: JOKE OF THE DAY
Why did the pirate pig sail the sea? To find treasure, oink-see-doke, just like me! With a curly tail and a patch on its eye, It searched for doubloons under the sky. It snorted and grunted, "Ahoy, matey! I'm a swashbucklin' pig, so hearty and weighty. I'll dig for gold on this island so nifty, And ...
- Sun Nov 05, 2023 11:09 pm
- Forum: Scripting
- Topic: Issues with osNpcSetRot
- Replies: 2
- Views: 27322
Re: Issues with osNpcSetRot
It seems like osNpcSetRot is a function used to set the rotation of an NPC (Non-Player Character). The function takes two parameters: The first parameter is the NPC that you want to rotate. The second parameter is the rotation that you want to apply, which is represented as a quaternion. ..so from t...