Search found 70 matches

by Allen Partridge
Sat Jul 06, 2013 1:24 am
Forum: General Discussion
Topic: What do you do in Kitely that...
Replies: 13
Views: 10580

Re: What do you do in Kitely that...

Fun with NPC's

Image

8-)
by Allen Partridge
Wed Jul 03, 2013 5:06 am
Forum: Building and Texturing
Topic: Virtually Human Building Tutorials Available now
Replies: 2
Views: 3024

Re: Virtually Human Building Tutorials Available now

Thanks again for the feedback Dot. Hopefully I can continue to develop a useful little training space for people who want to get started learning to build things.

--Allen
by Allen Partridge
Tue Jul 02, 2013 8:55 pm
Forum: Building and Texturing
Topic: Virtually Human Building Tutorials Available now
Replies: 2
Views: 3024

Virtually Human Building Tutorials Available now

I've added my building tutorials (and some theoretical presentation decks on virtual worlds) to my ever-evolving region - Here's the direct link if you feel motivated to play. I've still got to set it up to enable limited building perms, but would love some early feedback - let me know if everything...
by Allen Partridge
Tue Jul 02, 2013 8:48 pm
Forum: Using Opensim
Topic: Rotation translation?
Replies: 3
Views: 4894

Re: Rotation translation?

Just an update for the archives. I fixed the rotation issue by changing the llCommand - the original script used llSetRot, and I changed it to llRotLookAt. This seems to fix the problem. No clue why it works in LSL but not in Mono - but i'm more pleased by the behavior of llRotLookAt anyway. (And ca...
by Allen Partridge
Tue Jul 02, 2013 8:31 pm
Forum: Building and Texturing
Topic: Mesh Limits
Replies: 2
Views: 3160

Re: Mesh Limits

Seems like it must be in the hundreds of thousands based on online reading. I got impatient with a 50k mesh the other day and just optimized the model rather than wait for the analysis to come back from the server.

--Allen
by Allen Partridge
Mon Jul 01, 2013 7:01 am
Forum: Using Opensim
Topic: Rotation translation?
Replies: 3
Views: 4894

Rotation translation?

I've been working on porting a script which uses rotation dynamically to track motion from an avie in a sim. In LSL this works fine based on the following rotation AXIS expectations. // AXIS_* constants, represent the unit vector 1 unit on the specified axis. vector AXIS_UP = <0,0,1>; vector AXIS_LE...
by Allen Partridge
Fri Jun 28, 2013 3:11 am
Forum: Role Playing
Topic: Myriad RP System Now Available
Replies: 7
Views: 8994

Re: Myriad RP System Now Available

Popped in to check it out, but the box appears to be no copy / not for sale.

--Allen
by Allen Partridge
Thu Jun 27, 2013 2:06 pm
Forum: Feedback and Suggestions
Topic: Kitely Mentors Group Meeting, 26 June 2013: summary
Replies: 6
Views: 7898

Re: Kitely Mentors Group Meeting, 26 June 2013: summary

Can't you just rotate the *.raw file 90 degrees? Bake terrain in Region tools. Download the raw. Open the Raw in a graphics tool. Rotate it. Reupload the *.raw - seems like that would work wouldn't it?
by Allen Partridge
Sat Jun 08, 2013 3:35 pm
Forum: Building and Texturing
Topic: Is there an issue with bulk uploads?
Replies: 4
Views: 5324

Re: Is there an issue with bulk uploads?

Hello Graham and Ilan and thanks for the warm welcome. I suspect that the issue with bulk is related to a string input length limitation in the viewer and not Kitely - as I'd come to the same conclusion as Graham and tried uploading smaller groups of files. I had a few issues with Second Inventory -...
by Allen Partridge
Fri Jun 07, 2013 3:49 pm
Forum: Building and Texturing
Topic: Is there an issue with bulk uploads?
Replies: 4
Views: 5324

Is there an issue with bulk uploads?

Hello, New to kitely but not to vw. I'm getting a crash on bulk upload consistently in Phoenix viewer. Are there known issues re bulk uploads? Is it not allowed to upload images from free clients? Also had issues with image tearing and degredation when attempting to restore assets from Second Invent...