Search found 142 matches

by Ohn Lang
Mon Feb 18, 2013 2:34 am
Forum: Events and Activities
Topic: Build Captains Needed for Kitely Plaza Megaregion Shop Area
Replies: 45
Views: 33797

Re: Build Captains Needed for Kitely Plaza Megaregion Shop A

The more I think about it, as far as the who-is-where realtime info, I'm guessing that Ilan/Oren probably already have a means to tell exactly who is inworld and where? Coordinates would just need to be associated with the store footprint, I would think. I can definitely develop something scripted i...
by Ohn Lang
Mon Feb 18, 2013 2:23 am
Forum: Events and Activities
Topic: Build Captains Needed for Kitely Plaza Megaregion Shop Area
Replies: 45
Views: 33797

Re: Build Captains Needed for Kitely Plaza Megaregion Shop A

... I think we can have a web-based interface (For Ilan and whomever he wants to be apart of the mall management) that will show him who is occupying the store and for how long. IUt will probably be sent to Ilan's database. Then we can use the key words from the marketplace at the directory. People...
by Ohn Lang
Mon Feb 18, 2013 1:27 am
Forum: Other Support
Topic: resizing issues
Replies: 35
Views: 28023

Re: resizing issues

Thanks Ohn. I just tried it out quickly in OSG with a mesh snappy tree and a sculpty tree and both work fine there. I'm wondering if it is operator (me) error. When struggling with the trees here in Kitely, is it specifically my trees only that you had the problem with? Or any trees at all? When yo...
by Ohn Lang
Mon Feb 18, 2013 1:24 am
Forum: Events and Activities
Topic: Build Captains Needed for Kitely Plaza Megaregion Shop Area
Replies: 45
Views: 33797

Re: Build Captains Needed for Kitely Plaza Megaregion Shop A

Wow!! Nice work!! For the Networked Store Directory, you said you need a networked system to know who is in each store and a store directory teleport system for the plazas. I can probably make that, but would need more functional spec-type info. For example, what is to be done with the "who is in ea...
by Ohn Lang
Mon Feb 18, 2013 1:14 am
Forum: Scripting
Topic: Action NPC on Ohn Freebies World
Replies: 22
Views: 19243

Re: Action NPC on Ohn Freebies World

[quote="Phoneix Dreamscape"] I have a little gadget that does that, I call it the NPC Multi Tool. It can detect and delete any and all NPCs in the region. You can poof individual NPCs or all of them in the entire region with just a click - VERY handy for those pesky beta NPCs that runaway unexpected...
by Ohn Lang
Mon Feb 18, 2013 12:52 am
Forum: Other Support
Topic: resizing issues
Replies: 35
Views: 28023

Re: resizing issues

When firestorm opensim 4.3.1 (31155) was released, I immediately downloaded, but had problems with prim size limits at 10m. So I uninstalled and went back to 4.2.2 (29837). That's the version I am using at the moment.
by Ohn Lang
Mon Feb 18, 2013 12:50 am
Forum: Other Support
Topic: resizing issues
Replies: 35
Views: 28023

Re: resizing issues

Is it possible that the issue is with mesh upload, maybe specific to firestorm, or a specific firestorm version, or LOL, specific to the operator (me, maybe I am doing something wrong in mesh upload)? am having the same issues. I think most of my tree linksets on the ohn freebies region are a combin...
by Ohn Lang
Sun Feb 17, 2013 10:53 pm
Forum: Scripting
Topic: osTeleport Agent
Replies: 33
Views: 28804

Re: osTeleport Agent

No, i had assumed OS would implemented it in the same way as SL for backward compatibility. LL handicapped several of the newer functions which made them quite useless IMO. I think in some cases, they had to because after creating the functions they learned that there were serious security issues, g...
by Ohn Lang
Sun Feb 17, 2013 10:19 pm
Forum: Scripting
Topic: Action NPC on Ohn Freebies World
Replies: 22
Views: 19243

Re: Action NPC on Ohn Freebies World - UPDATE v0.4

Just to let you know, I updated the NPC Moving Man to v0.4 One significant improvement, and also deleted the objectsARERezzed notecard (sorry about that for folks that got the 0.3 version). The BIG improvement is in the movement, which drastically reduces script time. Now, rather than using sleep an...
by Ohn Lang
Sun Feb 17, 2013 9:27 pm
Forum: Scripting
Topic: osTeleport Agent
Replies: 33
Views: 28804

Re: osTeleport Agent

Well, llMapDestination doesn't do anything with the lookat vector either so I guess it's at least consistent with that. On the other hand, the new LSL llTeleportAgent does use lookat so maybe that works. http://opensimulator.org/wiki/LSL_Status/Functions Unfortunately, according to the wiki, llTele...