Edit Dialog gives wrong link number
Posted: Tue Jan 24, 2017 12:46 am
The edit dialog is returning incorrect data as to the link number of a child prim in a linkset. Normally there is a distinction between counting the root prim as number 0 vs number 1, but in this case, the edit dialog says that the armrests of this couch are link number 2, but llSay(0,(string)llGetLinkNumber()); says it's link 5. Based on my scripting, the llGetLinkNumber function is accurate and the edit dialog is not. Note that I have replaced this armrest prim in the linkset, replacing an earlier mesh object. The server should update the link numbers once you close the edit dialog, or even as soon as you link something.