llGetLinkPrimitiveParams bug

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Zuza Ritt
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Re: llGetLinkPrimitiveParams bug

Post by Zuza Ritt »

I am no scripter, but I am used to do things effectively. Anyone who is willing read the manuals and use proper tools for desired functions and do things effectively too, can use this:

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llSetLinkAlpha (LINK_SET, 0.0, ALL_SIDES);


sets linked object to transparent and

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llSetLinkAlpha (LINK_SET, 1.0, ALL_SIDES);
sets linkset for non-transparent.

Full script could be:

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default

{
    
    state_entry()
    {
      llSetLinkAlpha (LINK_SET, 0.0, ALL_SIDES); //transparent when rezzed
      llSetText("I always RTFM", <1.0, 0.0, 0.0>, 1.0); 
    }

    touch_start(integer detected_number)

 {
      llSetLinkAlpha (LINK_SET, 1.0, ALL_SIDES); //non-transparent after click
      llSetText("What about you?", <1.0, 0.0, 0.0>, 1.0); 
    }


 }
    
Using PRIM_ALPHA_MODE, switching alpha modes for transparency of whole object is IMHO a mistake, because some creators (like me) create their "transparent" textures "fully colored," which means my texture is transparent in some parts and only in Alpha blending mode, and fully non-transparent in every other mode.
Feel free to try transparency with my trees and plants at 21strom.
It is best solution for me and my customers because it looks much much better and there are no blurry edges between transparent and non-transparent (technically non-existing:) part of texture.
I live among the trees. You are invited too:) Visit 21strom.
My Kitely Market. 21strom webpage.
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Mike Lorrey
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Re: llGetLinkPrimitiveParams bug

Post by Mike Lorrey »

Zuza Ritt wrote:I am no scripter, but I am used to do things effectively. Anyone who is willing read the manuals and use proper tools for desired functions and do things effectively too, can use this:

Code: Select all

llSetLinkAlpha (LINK_SET, 0.0, ALL_SIDES);
Okay I suppose I need to say this again: This isn't about a function to SET alpha, it is about a function to GET the current alpha of an object.
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