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HOW HIGH CAN WE BUILD?

Posted: Sun Feb 07, 2021 10:10 pm
by Katniss Everdeen
Hi everyone,
apologies if this has been answered, I searched but couldn't find it mentioned in context.
in SL there is a pretty strict build limit at 4096m I believe, here in Kitely/Opensim I have successfully built MUCH higher.. 10,000m and higher even.
Scripts seem fine, Voice seems fine, TPs work (except direct from Map, Map in Viewer only allows up to 4096m to be entered)
Is there a limit to high how we can build and function here?
Are there negative caveats to going high?

Thanks everyone.
May the odds be ever in your favor.

-KE

Re: HOW HIGH CAN WE BUILD?

Posted: Sun Feb 07, 2021 10:22 pm
by Ilan Tochner
Hi Katniss,

There are viewer rendering issues when rendering at high altitudes (which get more prominent the higher up you go). Please note that anything you build above 1000m will not be included in the Kitely world map.

Re: HOW HIGH CAN WE BUILD?

Posted: Sun Feb 07, 2021 11:38 pm
by Snoots Dwagon
I have heard it said that one can build up to 10,000m without problems and above that things "start happening". But I don't have specifics. I know that at a certain height the sky gets really funky looking. :mrgreen:

Re: HOW HIGH CAN WE BUILD?

Posted: Mon Feb 08, 2021 12:02 am
by Gregg Legendary
Many years ago I did some testing on this subject....
I found that after 10,000m textures that were not at least 1024 x 1024 tended to get a bit blurry...
Everything else seemed ok

Re: HOW HIGH CAN WE BUILD?

Posted: Mon Feb 08, 2021 3:10 am
by Katniss Everdeen
Thank you everyone.. very interesting...
Great info.

Be well friends

Re: HOW HIGH CAN WE BUILD?

Posted: Mon Feb 08, 2021 3:11 am
by Katniss Everdeen
Snoots Dwagon wrote:
Sun Feb 07, 2021 11:38 pm
I have heard it said that one can build up to 10,000m without problems and above that things "start happening".
I'm impressed that dwagons can fly that high!! :D

Re: HOW HIGH CAN WE BUILD?

Posted: Mon Feb 08, 2021 6:57 pm
by Snoots Dwagon
Katniss Everdeen wrote:
Mon Feb 08, 2021 3:11 am
Snoots Dwagon wrote:
Sun Feb 07, 2021 11:38 pm
I have heard it said that one can build up to 10,000m without problems and above that things "start happening".
I'm impressed that dwagons can fly that high!! :D
Long ago in the early days of Elf Clan, the group developed an anti-griefer Elven Bow for our Elite Guards that would instantly blast an offending avatar 140,000m into the sky. At that height the avatar itself warps, the sky does things that resemble sentient activity... and it literally takes 30 minutes to fall back to the ground. Mwahahahahaa... :mrgreen:

Re: HOW HIGH CAN WE BUILD?

Posted: Sun Feb 21, 2021 2:04 am
by Krull Kitty
I'm searching for a Snoots Dwagon can anyone tell me where I can find one in world?

Re: HOW HIGH CAN WE BUILD?

Posted: Sun Feb 21, 2021 2:23 am
by Snoots Dwagon
Krull Kitty wrote:
Sun Feb 21, 2021 2:04 am
I'm searching for a Snoots Dwagon can anyone tell me where I can find one in world?
Hi da Krull! I'm in-world at random times. Usually I can be found either on Wellspring or Tessin (more likely Wellspring). But if I'm in-world I'll show up on your Friends list. :mrgreen:

Re: HOW HIGH CAN WE BUILD?

Posted: Thu Sep 02, 2021 4:22 pm
by Michael Timeless
Snoots Dwagon wrote:
Mon Feb 08, 2021 6:57 pm
Katniss Everdeen wrote:
Mon Feb 08, 2021 3:11 am
Snoots Dwagon wrote:
Sun Feb 07, 2021 11:38 pm

[quote=
Long ago in the early days of Elf Clan, the group developed an anti-griefer Elven Bow for our Elite Guards that would instantly blast an offending avatar 140,000m into the sky. At that height the avatar itself warps, the sky does things that resemble sentient activity... and it literally takes 30 minutes to fall back to the ground. Mwahahahahaa... :mrgreen:
Back in the early days of SL a friend who is ex-Air Force and I tried skydiving from that height. You're right about how distorted and long it took to fall that far. (Now, I've got to find those pics...)