Importing from Blenderas .dae

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mat mahogany
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Importing from Blenderas .dae

Post by mat mahogany » Wed Feb 12, 2014 9:54 pm

Hi all,

I've recently started using Blender so the problem I'm having might be in my use of blender or my use of the importing tool to bring the file into Kitely.

However, as I'm new to doing meshes I thought I'd ask.

I have made some simple items and in blender and attached a texture to them. However when I've imported them into Kitely, and I do click the include textures on the third tab, the texture still doesn't come accross, or appear to have as I do not see it inworld?

Is this something I am possibly not doing in blender or is there possibly another reason?

Any hints or links to relative URL(s) would make me grateful ty. :)

Mat
onyxty delta
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Re: Importing from Blenderas .dae

Post by onyxty delta » Wed Feb 12, 2014 10:06 pm

Out of curiosity, once you import it, if you edit the object and go to set the texture, does it look like it's already pointed at a texture file? Then select something else and reselect what it was on, and the texture shows? That has been my experience and I am very, very novice in this space.
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Dundridge Dreadlow
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Re: Importing from Blenderas .dae

Post by Dundridge Dreadlow » Wed Feb 12, 2014 10:23 pm

upload the textures separately and then apply in world :)

They normally upload with blank(default white) texture. It keeps the UVs, so just add the texture in world :)

Have fun :)
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PS. Kitely is awesome.
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mat mahogany
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Re: Importing from Blenderas .dae

Post by mat mahogany » Tue Jun 24, 2014 9:31 pm

ok will try

ty for the input. :)


Sorry been a little while to reply, had a bit on in RL. :)
Back now. :)

Hugzz XXX
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